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  3. Tequila

Posts by Tequila

  • Movie Poster I Designed (and screenplay i wrote too!)

    • Tequila
    • August 29, 2004 at 3:07 AM

    The Project Greenlight system sounds pretty fucking harsh, especially considering the effort you've sunk into this script.

    From what I've read, it sounds good. Reminds me of Michael Mann's Heat; a definite good thing!

  • Nightwatch Media Release #1

    • Tequila
    • August 29, 2004 at 2:49 AM
    Quote from Mazy

    excellent stuff as usual

    x2

  • First picture off Half-Life:Source

    • Tequila
    • August 29, 2004 at 1:43 AM
    Quote from Zaphod

    right. it doubles the polies in your scene as well as being semi expensive in it's own right from all the refraction.

    Is it used in copious quantities in Bloodlines?

  • Deralia

    • Tequila
    • August 28, 2004 at 11:00 PM
    Quote from OL

    i like it but i needs things like wooden carts in the street, thats the only part that looks bland

    How about orphans, riddled with black plague, lining the streets, begging for change?

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • Tequila
    • August 28, 2004 at 7:46 PM

    You're doing a bang-up job of marketing the thing yourself, I'm getting excited!

  • dm_pulse

    • Tequila
    • August 27, 2004 at 8:24 PM

    "Very neat" is an accurate description. I like it lots.

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • Tequila
    • August 27, 2004 at 8:21 PM

    I SAY GOOD SIR, THESE SHOTS ARE FLIPPIN' BONKERS OF THE HIGHEST ORDER.

  • new sig~

    • Tequila
    • August 27, 2004 at 3:13 AM

    Someone with AIDS from the look of things.

  • Drums!

    • Tequila
    • August 25, 2004 at 11:28 PM

    Bass (drum) in the place. I like it.

  • My first map...

    • Tequila
    • August 24, 2004 at 4:13 PM
    Quote from von*ferret

    my first levels were total crap lol. The map mikezilla is refering too as a bunch of terrain with 8 sided cylinders protruding from them. A really crappy house I actually built myself (not a prefab) and the ALiens APC for the counterterroristst to start next to. lol

    Sounds like a formula for success if you ask me.

  • rome total war demo out

    • Tequila
    • August 23, 2004 at 5:49 PM

    It's the bee's knees. Although, playing as Romans, the elephants have raped my General twice.

  • Best soundtrack ever in a game

    • Tequila
    • August 23, 2004 at 1:52 PM
    Quote from madcow

    i cant beleive noone has mentioned it yet... Mafiathat game had the most awesome music ever, with the exception of the song played over the credits, it did the game no justice

    Yeah, almost forgot about Mafia. That game had the most fantastic action/thriller music piece. If only I could find somewhere to get it...

  • Best soundtrack ever in a game

    • Tequila
    • August 22, 2004 at 9:37 PM

    Final Fantasy 7 for me, followed by Gitaroo Man.

  • Mizuaki

    • Tequila
    • August 22, 2004 at 3:45 PM

    Aye, very tasty.

  • my first map

    • Tequila
    • August 21, 2004 at 10:37 PM

    Gorgeous sweeping architecture that reminds me of Escher. Simply stunning. Keep that chin up, esquire!

  • San Andreas Trailer!

    • Tequila
    • August 21, 2004 at 3:56 AM
    Quote from Zaphod

    /me plays gta 1 & 2 multiplayer again

    Don't forget GTA:London. Red double deckers are big and clever.

  • Brothers in Arms Interview

    • Tequila
    • August 20, 2004 at 10:21 PM

    Do you use adjectives?

  • de_ungarn

    • Tequila
    • August 20, 2004 at 3:23 PM
    Quote from Grin

    That wasn't my point. My point is, that prolly ~everybody will start mapping for the new source engine, and wery few people will use a huge effort for making the maps for the original hl engine anymore.

    Such is progress. HL1 has had a superb innings of 5 or 6 years, but it's time to move on to bigger and better things.

  • de_ungarn

    • Tequila
    • August 19, 2004 at 1:01 PM
    Quote from Grin

    OMG this lux great! I'm starting to get sad that hl2 with the new source engine is coming out, sorta crushes this half-life mapping scene, and we can't go "omg this lux great!" for a map anymore

    Well, of course we can appreciate what a person can do with the aging HL engine. It's not like we penalise him for not having bump-mapping, 2048x2048 textures and physics objects.

  • Source spraylogos are insane

    • Tequila
    • August 19, 2004 at 11:13 AM

    I wasn't, because I don't sit here thinking of gaping anuses all day.

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