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  3. Tequila

Posts by Tequila

  • Half-Life 2

    • Tequila
    • November 27, 2004 at 8:33 PM
    Quote from Fletch

    it's like layers on top of layers

    An onion?

  • Forsaken

    • Tequila
    • November 27, 2004 at 1:44 AM

    Now this mod has really got its shit together. I applaud!

  • world affairs

    • Tequila
    • November 26, 2004 at 5:58 PM

    Well, you have to consider that the flower could be a bomb. Or Ricin.

  • Oh man... well, here's one of my first attempts at mapping

    • Tequila
    • November 26, 2004 at 5:55 PM

    It's just lazy and inefficient, the block tool.

  • The "F! True Company Story" on Troika

    • Tequila
    • November 25, 2004 at 8:43 PM

    So does the dog map, model or code?

    Also: http://%7boption%7d Who's the Romero doppelganger?

  • forkliftuh

    • Tequila
    • November 23, 2004 at 3:12 AM

    Zaphod and OL, yesterday:

    [Blocked Image: http://homepage.ntlworld.com/rich10/jb/gallery/greatexp.jpg]

  • The Last Citizen MOD

    • Tequila
    • November 22, 2004 at 11:11 PM

    It's been said, but I guess reiteration is no bad thing.

    Only a fool would cast aside fresh, powerful technology for the stagnating six-year-old HL1 engine, especially when content creation between the two is extremely similar.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • Tequila
    • November 22, 2004 at 5:47 PM

    I can't be arsed with all that messing on. I'll just wait until Valve releases it.

  • CSS-Assault

    • Tequila
    • November 22, 2004 at 5:46 PM
    Quote from insta

    Dude, it looks like you are still staying well within the poly limits of the HL1 engine Add more brushwork/detail to...well, everything. It's the Source engine, what every HL mapper has dreamt about ever since HL2 was announced.

    Yeah, I demand more curves and less right-angles!

  • Nintendo DS

    • Tequila
    • November 22, 2004 at 5:26 PM

    Me and my amigos are getting one each simply for 4-player wireless Mario 64. Bliss.

  • Half-Life 2 Screenshot-thread!

    • Tequila
    • November 21, 2004 at 7:30 PM
    Quote from GrayFox

    They explode to pieces and the pieces stay.

    No, if they are near ground they sometimes crash intact instead of exploding.

  • CSS-Assault

    • Tequila
    • November 21, 2004 at 7:27 PM
    Quote

    MAPCORE SHALL BE #1

    [Blocked Image: http://www.ebooksnbytes.com/pavel/amen.gif]

  • New Brothers in Arms Trailer!

    • Tequila
    • November 21, 2004 at 4:54 PM

    Looks even more special, considering the lovely tanks that've been added.

  • Ns_Vapid :I

    • Tequila
    • November 19, 2004 at 3:19 AM
    Quote from Taylor

    Paper on the floor is revolutionary.

    http://%7boption%7d

    I WAS FIRST. GIVE ME MEDALS.

  • Attention all Brits and Europeans

    • Tequila
    • November 18, 2004 at 10:52 PM

    Tough luck, really. And yeah, a punter is a regular gambler or customer.

  • spooky matte background

    • Tequila
    • November 18, 2004 at 6:55 PM
    Quote from Zaphod

    It's just a real photo touched up in photoshop

    Where's it situated?

  • riddle me this

    • Tequila
    • November 18, 2004 at 1:56 AM

    http://%7boption%7d

    Once that is released, then HL2 maps can be made. Seems cubemaps will be enabled too. Let's hope 'soon' isn't long at all.

  • Bloodlines out = portfolio up

    • Tequila
    • November 18, 2004 at 1:04 AM

    Bloodlines is fairly getting bought this friday.

  • riddle me this

    • Tequila
    • November 17, 2004 at 11:28 PM

    Not yet we don't. Valve have only given us the CS:S .fgd, not the HL2 one, and HL2's art content doesn't show up in Hammer yet either.

    It won't be long though, I imagine.

  • Half-Life 2

    • Tequila
    • November 17, 2004 at 7:03 PM

    I tried swimming out to sea once. Big mistake. Those leeches have really been upgraded since HL1.

    Also (don't read if you haven't completed the game):

    There seems to be a few enemies that were criminally underused or even unexplained, perhaps because they had no proper AI to use: the Itchysaur should have been a boss fight or something, rather than just a quick scare during the teleport mishap; inside the citadel there's 2 enemy types that you never get to see up close, the Stalker which is basically an lobotomised human mess used for what looks like menial tasks, but also as you rise in the casket towards Breen's office, there's a few walking Combine stegosaurus things you see walking from a distance, and this is the only time you ever see them.

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