Ah okay, yeah I guess you're right!
Posts by Skjalg
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can you pull out the cord at the headset end as well?
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I remember playing that a bit, I liked the dungeon crawling at first, but it got repetitive really fast.
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They cant seriously expect you to 1) purchase MS Word or 2) download a pirated copy and copy paste your CV into a word document, just so they can read your CV.
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I enjoyed the qotsa song, it fit

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doing night-time lighting is hard as fuck. I always tried to do that since noone made good night-time maps, but I always failed miserably

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people draw concept art of textures now?
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Happy Birthday Chris Kay,
btw you got a virus, I just recieved an email from your email account chris_mapper 'at' hotmail 'dot' com, that contained a link which I'd rather not click...
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Quote from Squad
My guess would be because BMS is a total conversion, and not a map pack. So even to be able to release one chapter, you'd still need to finish all the code, weapon/character models, art, etc (except if some of that stuff would only appear in later chapters, but in comparison that'd probably be not that much).
yes, but we all know that what takes a lot of time here is the levels and art for the levels. a remake of all the guns and the monsters for the "first" episode wouldn't take THAT long. and having something released would speed team morale and get the second release out of the door pretty quickly.
And then when the balls start rolling... well just look at hourences total conversion in UDK;)
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http://www.steampowered.com/status/ep1/ep1_stats.php Average completion time (5h 40m)
http://www.steampowered.com/status/ep2/ep2_stats.php Average completion time (6h 53m)
So I guess you guys are right if you are thinking of these two combined

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haha you practically begged for that one lol

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HL clocks in on about 10 hours, while Hl2 took people about 6 hours to complete iirc.
Half-life is blurry in your memory because its probably a long time since you played it, and if you generalize the locations like that then you could say that HL2 had nothing more than a eastern looking city and a hallways in a combine tower. Go watch a speed run of HL1 and you'll see that it has a lot of different memorable locations to offer. You mentioned desert, but i distinctly remember the first time i saw the "surface" when coming out of that pipe (which is feature in the trailer posted above), but I also remember the dam where you had to swim down and open a hatch. I also remember the train ride in, where you glimpsed this helicopter with sun rays coming down from cracks in the rock. All "desert" locations, but memorable in its own ways.
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you need flash to view videos on youtube? this is getting out of hand with google, srlsy
you need adobe acrobat reader to read that pdf link you posted? this is getting out of hand with adobe, srlsy
you need java to view that applet? this is getting out of hand with oracle, srlsy
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Anyways, after even valve themselves went out and said that they wanted to shift to doing episodic content, plus the fact that half-life is way longer than half-life 2.
Why didn't the black mesa team decide to divide this up into chapters and release them one by one? I mean, why do they need to dump 10 hours of game play after 12 years of development, when most people have forgotten about the engine, hell half of the people that even follow the mod probably don't even got half-life 2 installed at that point. Why do the exact same thing that most "how to make a mod"-guides tell you not to do.
It just doesn't make any sense to me.
But, don't get me wrong, if they manage to pull off a release after all this time, then its a huge achievement.
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Is there a coop sidestory or was that just to keep the quote intact?
I want this to be a friends-thing so bad. I have so many good experiences with playing avp2 with friends!!
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lol thanks ;D
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