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Posts by Taylor

  • TF2

    • Taylor
    • May 17, 2007 at 6:55 AM
    Quote from Bluestrike

    Yes conc/grenadejumps were engine bugs as far as I know, the developers never tought to use it as a jump boost. Just like the gravgun jumping thats used by those poeple playing hl2 in a hour.

    Come off it, they expected people to jump on grenades just as much as they expected them to jump on rockets. They didn't expect you to be able to stay in the air indefinately so long as you had grenades and be able to hold one and double your velocity if lag was kind to you.

    But yes, this conversation is done to death and either way, grenades are gone. But grenades in TFC were not "engine bugs," "just spam" or "the shields from CS."

  • Post your room pic extravaganza 2007!!!~

    • Taylor
    • May 16, 2007 at 1:33 AM

    I've only got shots in blur-o-vision.

    [Blocked Image: http://www.alexandertaylor.net/stuff/rldesktop_t.jpg]

  • TF2

    • Taylor
    • May 16, 2007 at 1:25 AM

    Might have been, but I think it was probably more to do with the whole diguise thing being crapola.

    In an organised game everyone knew you’re a spy, and in a public server you got basically one opportunity to kill people before the defenders start shooting everyone coming within 10 feet of them because they know there's a spy (and this potential kill itself may be compromised because you’re given the name of the first person who sees you).

  • Halo 2 for PC - PC Gamer review

    • Taylor
    • May 15, 2007 at 11:28 PM

    I found it a bit strange I confused the new Halo 3 shots for Halo 1, and didn't feel embrassed afterwards.

  • TF2

    • Taylor
    • May 15, 2007 at 7:43 PM
    Quote from Thrik

    I'm only basing my knowledge of the grenade removal on what Taylor said so I'm not sure if the video was ambiguous about this or not.

    The original article suggested they were just removing frag grenades because of spam, which is understandable when you think of things like Dustbowl which was just “throw grenades at the bottlenecks for 30 minutes” if you boil it right down. However later in the article they specifically mentioned Concussion Grenades as being the reason people play the Medic instead of the Scout. After this, the previous statement seemed to relate to all custom grenades. I found it kind of funny they talked about the Scout in regards to neglect and not one word on the Pyro.

    The new abilities may fill the hole but removing something as core to the gameplay really is going to hurt a lot of migrating TFC players. I played concussion jump maps more than the actual game; it really was a fun skill to master and use.

    The fact you can jump up the entire grid in height with 0 respawn time restocks every 20 meters is irrelevant really, it wasn’t intended but not exploitable since no official map is laid out for it to happen, it’s the same with pipe and rocket jump maps. You can get from the bottom left of the grid to the upper right in one quad damage detpack with invincibility, but on 2fort the chance for you to do this is relatively slim.

  • TF2

    • Taylor
    • May 14, 2007 at 9:49 PM
    Quote from Rick_D

    a server command to quickly code in grenades, oh and make all the models too?

    In the interview where they announced the change, they said grenades were implemented fully. I believe the original movie even showed a HWG throwing a MIRV, and scout dropping caltrops.

    Edit's removed much sarcasm from this post and I'm not sure why.

  • TF2

    • Taylor
    • May 14, 2007 at 6:31 PM

    Anyone who played TFC back in the day, not CS, endorse the removal of grenades? Sure, Dustbowl was a grenade fest , the scout was kind of neglected (but no where near as much as the pyro). But remove them? It's like CS:S coming with no automatic weapons to reduce the pray and spray.

    I thought originally they were just removing Frags, but if there's no concs, nail, mirvs or emp's I just don't see it being as fun. Of course I have a biased POV because I spent an awful lot of time on TFC just playing conc, pipe and rocket jump maps, but so did a lot of other people. I really hope they're still there as a server command or something.

  • TF2

    • Taylor
    • May 13, 2007 at 11:52 PM

    To elaborate:

    NO GRENADES.

  • TF2

    • Taylor
    • May 13, 2007 at 3:15 PM

    NO GRENADES.

  • WoW Europe players

    • Taylor
    • May 9, 2007 at 2:10 AM

    Aiidoneus, Orc Warlock (Horde), on Vashj (PvP/EU). Though I’m not on much because I’m low on free time right now.

    I’m definitely keeping an eye on WAR, I think it could be a WoW killer and if I think that then the people stuck playing PvP in a PvE game definitely do. If they don’t do a Vanguard and make the correlation that hardcore is fun it should be a winner. Beta soon, too.

  • Blizzard's new game

    • Taylor
    • May 9, 2007 at 12:04 AM
    Quote from Sentura

    loaded words

    Nice to see when you post something with some thought behind it, it’s still a troll.

    Your biggest complaint seems there's no developable story in a MMO, and there's a reliance on gear and levelling in an RPG. Do I need to explain the fallacy here? And your gear dependency hyperboles are off the chart - those strategies linked on the previous page as case-of-point weren't "Get Better Gear" in 72-point font.

    This is the umpteenth time someone in this thread says this, but entertainment is subjective. You however seem to direct malice at not only a game, but the supposed skill less drones that play it, on the basis of gameplay traits consistent throughout the entire genre. And that, outside of your inflammatory zeal, is fine. Yet you originally stated that WoW, like some kind of Borg, assimilates games you like the look of – meaning you actually do like the genre, with it’s static story, gear, levelling and quests, leaving me confused. What game WoW has sucked the players from that left you so bitter?

  • Blizzard's new game

    • Taylor
    • May 7, 2007 at 7:34 PM

    "Because it is" and "because I said so" aren't arguments. Want to contribute something with some weight to it?

  • Blizzard's new game

    • Taylor
    • May 7, 2007 at 12:34 AM

    Entertainment is subjective, clearly not everyone likes the same things, and the entire RPG genre itself is loathed by some. But if you think it was successful purely because “lol people are morons and/or kids” I would ask you what the hell you’re talking about.

    Rather than creating something new, Blizzard work predominately by taking something existing and making it simpler, more accessible and extremely, extremely polished. They do some original things, of course, but their success in WoW is them taking the MMO genre at the time and stripping away everything bad, catass and dull*. Levelling system professions, instances, raids, death, PvP - all got the Blizzard treatment.

    Again the subscribers making up the majority WoW player base are not from other games, it is not assimilating them, they are mainly new casual players that wouldn’t touch the old-style MMO’s with a ten foot barge pole.

    * Relatively speaking.

    Quote

    This is kind of obvious when you think about it because not only is the gameplay dull, but it's also monotonous, uninspired, mundane and wholly fails to engage the play in any kind of meaningful action.

    Levelling and grinding is most certainly pressing the same keys over and over to enemies that are virtually the same. But this paragraph of pure malice does not apply to PvP or end-game PvE. If you’ll humour me, the first 3 bosses you can choose from are Magtheridon, Gruul and Hydross. Have a skim, a bit far from dreary tank and spank. In fact their a bit too far, if there’s not a steppingstone 25-man introduced they’re going to start losing people who can't cope because they just play it as a 3d chatroom.

    I quit playing this properly a while ago, but some geeky remnant is I still enjoy reading their boss design.

  • Blizzard's new game

    • Taylor
    • May 6, 2007 at 5:01 PM

    8.5 million last count.

    Quote from Sindwiller

    Q-F-T

    And WoW isn't even a good game, either :roll:

    :roll:

    What people fail to realise is people don’t play WoW because of bullshit like them being drones (though the franchise certainly helped), but every other MMO out there being catass bollocks until it came around.

    There wasn't a shift of the MMO subscribers, the majority of its 8.5 million player base are new casual players. Games like Eve, Vangard, EQ2 or whatever the fuck fail to even dent its player base because they haven't quite understood that hardcore content isn't what gets them subscribers.

    People need to stop designing shit games that cater to the elite and wondering why nobody plays them, not bitching that it's spiriting away all the players.

  • Blizzard's new game

    • Taylor
    • May 5, 2007 at 10:17 PM

    LOL SPECULATION.

    It's likely, but we won't know for sure until the 17th when they announce it... at the Starcraft torny.

  • NIN Year Zero

    • Taylor
    • May 5, 2007 at 3:13 AM

    I haven't listened to the entire thing yet, but it was completely commerical tracks from what I've heard and much more similar to With Teeth than his older stuff. Not bad, of course, but not really what you expect. With Teeth was cool, but Broken and Downward Spiral are still his best.

    New

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    album out soon. I still can't tell if their lyrics are bad, good, or so far one way they're the other. Better than whining about their girlfriends, I guess.

  • this is the Fallout 3 teaser countdooOOooown

    • Taylor
    • May 3, 2007 at 10:58 PM

    Oblivions sheer size was amazing. It's combat and progression were not, and to me these would seem more important than simply being massive.

  • Little urban intervention thing I did with some friends

    • Taylor
    • May 3, 2007 at 6:43 PM

    If this was in the UK you’d instantly get some chav drawing a humongous cock and balls across it.

  • this is the Fallout 3 teaser countdooOOooown

    • Taylor
    • May 3, 2007 at 6:38 PM

    I’m so horny for Fallout 3, but I must say I’m finding developers’ plugging big titles with a teaser cooldowns for their teaser movies is kind of maddening... Still going to be waiting with bated breath though.

    Oblivion was really far from being a great game, it was still a good game, but it comes to something when you have to download mods to get noticeable character progression in an RPG.

  • "Fracture" - Real time terrain deformation, here w

    • Taylor
    • May 3, 2007 at 6:28 PM

    So am I the only one who sees this as an underwhelming shtick? Maybe I played too much Scorched Earth when I was younger.

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