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Posts by spacer

  • Nintendo FTWii

    • spacer
    • April 27, 2006 at 6:45 PM

    What the hell is going on with that name?

  • Valve announced Xbox360 development

    • spacer
    • April 26, 2006 at 10:26 PM

    I bet there'll be a xbox 360 version of DOD:S. But I do seem to remember Valve mentioning starting work on a new game that isn't hl2 related not that long ago.

  • mapcore numbers?

    • spacer
    • April 26, 2006 at 8:01 PM

    I am working for a small company now, I just got to sign my contract!

  • Random maps of the net

    • spacer
    • April 23, 2006 at 8:37 PM

    Yeah. Unreleased

  • Random maps of the net

    • spacer
    • April 23, 2006 at 8:29 PM

    Oh, almost forgot:

    [Blocked Image: http://www.poke646.com/vendetta/poke646_vendetta_01.jpg]

    \o/

  • Lumber Wood model NEW! : download link inside

    • spacer
    • April 23, 2006 at 4:36 PM
    Quote from generalvivi

    thanks spacer ^^ come work for nmrih and dump zp X(

    I already dumped zp . Get me a job doing something in nmrih and I will help ;D

  • Lumber Wood model NEW! : download link inside

    • spacer
    • April 22, 2006 at 9:16 PM

    The snow one needs to have more snow on the top. But damn, those models own . STOP BEING SO GOOD.

  • totally random texture thread

    • spacer
    • April 22, 2006 at 8:46 PM

    Reno: Which steel blue stuff? The stuff in the ceiling? That's like.. a scrolling computer texture, like the stuff in the pipes.

    PhillipK: "Cream" from the screens? How do you mean? Also I'm not using an illumination map, I'm just applying the screens as unlit decals on black monitors, so people can make "off" screens without using too much extra texture space.

  • totally random texture thread

    • spacer
    • April 22, 2006 at 8:10 PM

    I'm sure it does, except you'll have to watch out for seams a lot more.

    Also:

    [Blocked Image: http://another-world.org.uk/spacer/ID/map20019.jpg]

    I think I'm really nearly finished with this texture set now.

  • If you could choose a company to work at...

    • spacer
    • April 22, 2006 at 1:29 PM

    I'd love to work at like... Threewave, or Gearbox. Unfortunately Gearbox is in Texas and Threewave is in Vancouver .

  • Random maps of the net

    • spacer
    • April 22, 2006 at 1:07 PM

    [Blocked Image: http://www.button-masher.net/images/screens/ns_veil2.jpg]

    Veil is the best looking ns map ever guys.

    [Blocked Image: http://method.gamedesign.net/images/methctf1_1.jpg]

    Central Hub is the best looking CTF map that isn't by threewave guys.

    Also http://www.hl-nightwatch.net/image.php?id=176

  • Quake 4 Map Pack work

    • spacer
    • April 21, 2006 at 2:58 PM

    Damnit KFS, I just uninstalled Quake 4 too .

    I think my favourite one looks-wise is Skeleton Crew, It's got a nice q3 style minimalism to it \o/.

  • totally random texture thread

    • spacer
    • April 19, 2006 at 9:43 PM

    http://www.quake3bits.com/htm/tutorials ... images.htm

    You just draw a heightmap in photoshop, then put that through the nvidia normal map filter.

  • totally random texture thread

    • spacer
    • April 19, 2006 at 6:24 PM

    flats:

    [Blocked Image: http://another-world.org.uk/spacer/ID/misc1.jpg]

    I think I'm getting the hand of normal map texturing .

  • Half-Life 2: DAWN

    • spacer
    • April 19, 2006 at 11:53 AM

    Hey guys let's make Poke646:Vendetta:Source.

    I like the idea of this mod, hopefully they'll improve as time goes on, like Black Mesa Source did.

  • de_parkade_rc1

    • spacer
    • April 19, 2006 at 11:08 AM

    Lux prete gud, haven't played it yet as I'm not at home, but will do asap .

  • Tmp_Lodge *about time update*

    • spacer
    • April 19, 2006 at 10:56 AM

    Vivi that wins, really.

    Is this for NMRIH? Or just like.. a portfolio eyecandy type map?

  • The 'Core Sketch Thread!?

    • spacer
    • April 19, 2006 at 12:52 AM

    Armour design sketches oll

    About 45 minutes each, I think

    [Blocked Image: http://another-world.org.uk/spacer/ID/guy1.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ID/guy2.jpg]

  • totally random texture thread

    • spacer
    • April 19, 2006 at 12:50 AM

    Another textureset

    [Blocked Image: http://another-world.org.uk/spacer/ID/map40002.jpg]

  • Your pros and cons?

    • spacer
    • April 18, 2006 at 11:37 PM

    Pros:

    I can texture models and world textures, map and draw

    Acts on criticism

    Cons:

    Maps are usually crappilly laid out clonefests, if finished

    Not a lot of spare time for texturing

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