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Quake 4 Map Pack work

  • KungFuSquirrel
  • April 21, 2006 at 2:44 PM
  • KungFuSquirrel
    • April 21, 2006 at 2:44 PM
    • #1

    Full writeups and extra screens of each can be found here: http://www.button-masher.net/content.php?c=43

    q4dm10: "Outpatient" (ugliest of the bunch, if you ask me, but this area turned out really nice)

    --

    [Blocked Image: http://www.button-masher.net/images/screens/q4/q4dm10_1.jpg]

    q4dm11: "Skeleton Crew" (Mostly mine, finishing touches by Lunaran while I was off having a baby)

    --

    [Blocked Image: http://www.button-masher.net/images/screens/q4/q4dm11_2.jpg]

    All available in Q4 1.1 or higher (1.2 full available at http://www.idsoftware.com/ )

    q4ctf7: "Tremors" (Another split with Lunaran; he did all the good bits)

    --

    [Blocked Image: http://www.button-masher.net/images/screens/q4/q4ctf7_1.jpg]

  • spacer
    • April 21, 2006 at 2:58 PM
    • #2

    Damnit KFS, I just uninstalled Quake 4 too .

    I think my favourite one looks-wise is Skeleton Crew, It's got a nice q3 style minimalism to it \o/.

  • Mazy
    • April 21, 2006 at 3:09 PM
    • #3

    That middle one looks mighty snappy. Good stuff KFS~

  • KungFuSquirrel
    • April 21, 2006 at 4:07 PM
    • #4
    Quote from Pericolos0

    id love to see some maps in more creative themes though

    Yeah, for the official stuff we had to stick to more stock styles/content (though we got some new stuff in there, either that didn't ship or fit the CTF motif). Community-wise there's been some really cool ones, including one that uses only stock textures but got sort of a degraded urban style, and another that used a converted Q3 set for this awesome overgrown/crumbling cathedral setting.

    Going forward at home I'm trying to do some more interesting stuff. There's a couple shots at Lunaran's site (http://www.lunaran.com) of a map I've started in his Q2 tech texture remake set, but in a Q3 cathedral style... we'll see how that goes. Also want to take a stab at returning to the MCC theme (lost fleet/skeleton crew) but have it be on a destroyed ship... glowy floating bits, big broken up holes, sparking wires, etc.

    And if mr. PhilipK finishes that texture set he's been working on, I'll have to give that a shot, too.

  • KIIIA
    • April 21, 2006 at 6:01 PM
    • #5

    That screen of "skeleton-crew" shows a realy nice inspiring architecture!

  • Zacker
    • April 21, 2006 at 6:05 PM
    • #6

    I think the last shot kicks ass because of strong colors which I have always been a sucker for.

  • PhilipK
    • April 21, 2006 at 6:05 PM
    • #7

    Ah awesome KFS

    I love the last one.

    And the skeleton crew map looks very clean and nice too

    Gonna try and finish my q4 tex set as soon as possible

  • Minos
    • April 21, 2006 at 6:49 PM
    • #8

    oh I love tremors! Nice setting + nice lighting.

    http://www.button-masher.net/images/scr ... ctf7_2.jpg

  • Section_Ei8ht
    • April 22, 2006 at 3:14 AM
    • #9

    love 'em all. Skeleton Crew has the most interesting architecture.

  • Squirrelly
    • April 22, 2006 at 6:11 AM
    • #10
    Quote from Section_Ei8ht

    love 'em all. Skeleton Crew has the most interesting architecture.

  • D3ads
    • April 22, 2006 at 2:57 PM
    • #11

    Sweet

  • RD
    • April 22, 2006 at 4:09 PM
    • #12

    tremors is brilliant looking

  • KungFuSquirrel
    • April 24, 2006 at 12:38 AM
    • #13

    Matt (Lunaran) is probably going to have his stuff from Tremors up in the near-ish future... The interior of the bases, if you haven't seen them, are to die for, at least compared to the rest of the map.

    I kinda want to make a DM map or a smaller CTF map using that theme again so I can take a stab at the style he put together for that interior. Seriously puts my cavern/connection work to shame.

  • MJ
    • April 26, 2006 at 5:26 AM
    • #14

    neet

  • RD
    • April 29, 2006 at 7:20 PM
    • #15

    Tremors is spotlight stuff

  • KungFuSquirrel
    • April 30, 2006 at 3:48 AM
    • #16

    you know, someone would be welcome to unsticky this now

  • Polaris
    • April 30, 2006 at 5:27 AM
    • #17
    Quote from RD

    Tremors is spotlight stuff

    Agreed

    Can we get some more shots please?

  • von*ferret
    • April 30, 2006 at 7:49 AM
    • #18

    I'll sticky your work as long as I want

  • KungFuSquirrel
    • May 2, 2006 at 5:56 PM
    • #19
    Quote from Polaris

    Agreed

    Can we get some more shots please?

    I'll post when matt gets around to posting the base areas. They're way better than any of my work on it.

    and seriously, this has no business being stickied here. I'd unsticky it myself, but don't have access in this forum.

  • von*ferret
    • May 2, 2006 at 11:41 PM
    • #20

    i stickied it in the finished work, and when I moved it to the spotlight forum I lost access to unsticky it. Its good work though kfs, dont be modest

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