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  3. kleinluka

Posts by kleinluka

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 25, 2005 at 3:47 AM

    im talking about the trim, the bigh border at the top...meh whatever

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 25, 2005 at 3:38 AM

    its pretty cool but there is something really weird about that concrete edge and the way it connects to the bricks. the top (bright) part seems way too big, try sizing that down a little and giving it a nice uneven crimpled edge

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 25, 2005 at 3:27 AM

    well heres mine :/

    [Blocked Image: http://kleinluka.morphew.de/misc/kl_anusbrick.jpg]

  • TEXTURE STAND OFF : SEWER WALL

    • kleinluka
    • July 24, 2005 at 4:17 PM

    here is zilla's ref of the anus brickwall

    [Blocked Image: http://www.usgennet.org/usa/nj/state/images/06Figure.jpg]

  • Shaders / Specular Maps

    • kleinluka
    • July 24, 2005 at 3:51 PM

    Yeah I don't get it, specular maps EVERYWHERE are bright= shiny, dark= unshiny.. I mean everywhere, movie CG, other games, whatever

    So has anyone found out if Source supports color speculars?

  • Shaders / Specular Maps

    • kleinluka
    • July 24, 2005 at 1:21 AM

    that almost looks like an opacity map to me o_O

  • Shaders / Specular Maps

    • kleinluka
    • July 24, 2005 at 12:49 AM

    do you have a sample specular map from valve anywhere?

    I'd like to see it

  • Shaders / Specular Maps

    • kleinluka
    • July 24, 2005 at 12:02 AM
    Quote from Pericolos0

    dark = more specular

    thats weird and doesnt make any sense

    damn valve. everybody else does it right

  • Shaders / Specular Maps

    • kleinluka
    • July 23, 2005 at 12:10 AM

    What do you mean, other way around

  • Shaders / Specular Maps

    • kleinluka
    • July 22, 2005 at 11:17 PM

    FRITZ if you have nothing constructive to say, don't say anything.

    He was clearly asking about how to go about creating shaders for source.

    Specular maps... I usually base them off my diffuse map. I'm not sure if Source supports colored specular maps but you can get some really nice results with color spec maps.

    General rule for specular maps:

    bright pixels = much specularity, dark pixels = little specularity.

    I usually start by making a very contrasty version of my diffuse and then going in and handpaint highlights around the edges of objects. This gives you an especially nice effect on metallic objects.

    It's pretty easy and straightforward.

  • NAMCO is making COUNTER-STRIKE: NEO

    • kleinluka
    • July 22, 2005 at 11:07 PM

    it must be fake, theres nothing about it on the namco site

  • NAMCO is making COUNTER-STRIKE: NEO

    • kleinluka
    • July 22, 2005 at 8:46 PM

    http://www.csneo.com/

    oooookay?

    [Blocked Image: http://www.ledzone.com/img/top/neov2.jpg]

  • My new portfolio site is up

    • kleinluka
    • July 21, 2005 at 7:14 PM

    agreed with izuno. it looks good but doesnt really tell me anything about you or why i (as an employer) should give you a job. doesnt even really tell me what kind of job you are looking for.

  • Looking for weapon artist to work at Ubisoft

    • kleinluka
    • July 21, 2005 at 7:10 PM

    Update:

    This position is now open for off-site contracting. For more information e-mail me at [email protected]

    The candidate must to be able to model, unwrap and texture.

  • ESRB CONCLUDES INVESTIGATION INTO GTA: SAN ANDREAS

    • kleinluka
    • July 20, 2005 at 9:52 PM

    NEW YORK – The Entertainment Software Rating Board (ESRB) today announced the findings of its investigation into the “Hot Coffee” modification for Grand Theft Auto: San Andreas, and its immediate revocation of the game’s M (Mature 17+) rating[1]. The game’s publisher, Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc., will immediately advise retailers to cease all sales of the game until corrective actions, as mandated by the ESRB, can be taken.


    “After a thorough investigation, we have concluded that sexually explicit material exists in a fully rendered, unmodified form on the final discs of all three platform versions of the game (i.e., PC CD-ROM, Xbox and PS2),” said Patricia Vance, president of the ESRB. “However, the material was programmed by Rockstar to be inaccessible to the player and they have stated that it was never intended to be made accessible. The material can only be accessed by downloading a software patch, created by an independent third party without Rockstar’s permission, which is now freely available on the internet and through console accessories. Considering the existence of the undisclosed and highly pertinent content on the final discs, compounded by the broad distribution of the third party modification, the credibility and utility of the initial ESRB rating has been seriously undermined.”


    In addition to directing retailers to cease all sales of the game, Rockstar has agreed to take the following ESRB-mandated corrective actions:


    Offer retailers the option of either re-stickering existing inventory with an AO (Adults Only 18+) rating, or exchanging all unsold inventory for new versions of the game that has the hidden content removed and the original M rating intact.


    Make a downloadable patch available to all consumers who have previously purchased the PC version of the game, which will make the modification that unlocks the material inoperable.

    Going forward, the ESRB will now require all game publishers to submit any pertinent content shipped in final product even if is not intended to ever be accessed during game play, or remove it from the final disc. Furthermore, the ESRB calls on the computer and video game industry to proactively protect their games from illegal modifications by third parties, particularly when they serve to undermine the accuracy of the rating.


    “The integrity of the ESRB rating system rests upon its accuracy and reliability, and we will continue to do whatever is necessary to protect the public’s trust in it. Independent research confirms that the overwhelming majority of consumers find ESRB ratings to be an effective tool to help make informed purchase decisions,” continued Ms. Vance. “We encourage every parent to always check the ratings before bringing games home for their families, and to actively monitor what their children play.”

  • Best Soundtrack Ever?!

    • kleinluka
    • July 20, 2005 at 9:51 PM

    and a jpg

  • Designer/Scripter

    • kleinluka
    • July 20, 2005 at 9:47 PM

    It's a recruiting/headhunter agency

    About time one of them found the glorious halls of m@pcore~

  • Unreal Engine 3 Demo Footage

    • kleinluka
    • July 20, 2005 at 4:56 PM

    Yeah it's pretty much the other way around, the hardware can't handle all the polygons that UE3 wants to display

  • 3D-arts school entry test results

    • kleinluka
    • July 20, 2005 at 3:38 PM

    damn i was hoping you would get in. sorry to hear, buddy. what are you doing until next year? If there is anything available in your area i would suggest going to life drawing classes and just draw a lot lot lot lot in your free time.

  • Looking for Environment Artist to work at Ubisoft Montreal

    • kleinluka
    • July 20, 2005 at 3:14 PM

    Ferret, as usual, this is FULLTIME ONLY.

    Lee3dee: sure, send me your latest work and we will see.

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