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  3. Marcos

Posts by Marcos

  • WIP in WIP, post your level screenshots!

    • Marcos
    • June 13, 2005 at 9:19 PM

    Cool, but the cans are way to big !

  • The scariest portrait of a serial killer EVER

    • Marcos
    • June 12, 2005 at 9:24 PM

    serious? dosnt look scary at all

  • valves new steam update

    • Marcos
    • June 11, 2005 at 11:57 AM

    lol that eclipse site smells TES layout rip, cool mod tho~

  • WIP in WIP, post your level screenshots!

    • Marcos
    • June 10, 2005 at 4:48 PM

    yeah, looks fantastic ferret! gj¨~~

  • WIP in WIP, post your level screenshots!

    • Marcos
    • June 9, 2005 at 9:47 AM

    Looks really cool Defrag! I love the clean typical dm style~

  • WIP in WIP, post your level screenshots!

    • Marcos
    • June 8, 2005 at 10:00 AM

    After doing about 1/4 of my map, Hammer decided to leave me with a blank rmf file when i reloaded my map.. Joy!

  • Beast WIP

    • Marcos
    • June 8, 2005 at 7:23 AM

    I agree. And the mouth looks like a rats mouth while the body looks like it belongs to a pretty powerfull creature.. I would make the whole head bigger and add a more solid nose, then a big nasty jaw

  • Beast WIP

    • Marcos
    • June 4, 2005 at 4:49 PM

    The wild one looks really cool!

    Nice consepts too~

  • WIP in WIP, post your level screenshots!

    • Marcos
    • June 4, 2005 at 10:13 AM

    Im using Nem's batch compiler with the latest zooner tools. Nem's tool is really easy to use and works great.

  • WIP in WIP, post your level screenshots!

    • Marcos
    • June 4, 2005 at 12:18 AM

    Started working on co_mistral again which you can see some shots from at the first page.. about fkn time i finish it huh?

    Would be sad if Blaz's awesome textures would go to waste

  • dod_fides

    • Marcos
    • May 31, 2005 at 9:47 PM

    Looks good, but i think this map needs a better light enviorment.. If you use a batch compiler you can create some crazy lighting (i remeber blaz and i did and we actualy got the light comming up from the ground :S )

    Well anyway. Try to play around with the brightness, bounce, scale ect..

  • totally random texture thread

    • Marcos
    • May 31, 2005 at 6:49 PM

    Looks good!, but a few blurry spots as you said.

    And make it tile

  • ctf_portalstorm

    • Marcos
    • May 30, 2005 at 2:43 PM

    Great improvments! Outside could just some more diffrent lighting tho

  • Portfolio snaps

    • Marcos
    • May 30, 2005 at 2:37 PM

    MrBen!

    Cool to have you back sir!

  • totally random texture thread

    • Marcos
    • May 28, 2005 at 4:58 PM

    Yeah, it almost look like you painted the asphalt on a paper with real painting and burned the edges(where the damage is), and then scan it heh. You should also add more visible edges on the sides

  • Oh noes, ur map has teh been stoeled~~?!

    • Marcos
    • May 28, 2005 at 4:55 PM

    Cut his nuts off!

  • Photos

    • Marcos
    • May 27, 2005 at 7:16 PM

    Wow, that is some really nice photos!

  • ol builds a new computer what????

    • Marcos
    • May 26, 2005 at 2:49 PM

    Yeah, thats a monster pc! How much did it cost?

  • Miss Universe 2005

    • Marcos
    • May 24, 2005 at 8:42 PM

    lol watah!

  • I'm Rick James bitch!

    • Marcos
    • May 24, 2005 at 1:18 PM

    How did you come across that site anyway Frei? :wink:

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