1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • von*ferret
    • June 13, 2005 at 3:07 AM
    • #241

    too bad its not on a NEW ENGINE

  • PS_Mouse
    • June 13, 2005 at 3:36 AM
    • #242

    Haven't found anything on a new engine I want to map for yet.

  • Belgarion
    • June 13, 2005 at 3:56 AM
    • #243

    oh come on, Q3

  • Mazy
    • June 13, 2005 at 8:47 AM
    • #244

    looking really good fettr~

  • Minos
    • June 13, 2005 at 6:24 PM
    • #245

    Modelling this scene for a 1x1 contest thing, its supposed to be what my living room would be like. Its still heavily wip tho, lighting is very basic and many objects need to be done. Nevermind the cans, the weird glass on the doors and the dark TV, I'll light it well next time I render the scene.

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/livingroom_wip06.jpg]

    /me pets daan0s paintings

  • hamst3r
    • June 13, 2005 at 7:36 PM
    • #246

    mino models ;d

  • von*ferret
    • June 13, 2005 at 8:24 PM
    • #247

    add trims to the walls.

  • Marcos
    • June 13, 2005 at 9:19 PM
    • #248

    Cool, but the cans are way to big !

  • Mr.Ben
    • June 14, 2005 at 12:50 AM
    • #249

    baby jesus cries at the thought of fading on your map, mouse

  • Skjalg
    • June 14, 2005 at 2:00 AM
    • #250

    its too dark, seriously... a living room should contain more lights^^

  • Minos
    • June 14, 2005 at 3:31 AM
    • #251

    Yeah, as I said its still WIP. Most recent render (the final version will be even brighter):

    [Blocked Image: http://www.leveldesign.com.br/minotauro/blog/news/livingroom_wip07.jpg]

  • Nysuatro
    • June 14, 2005 at 12:14 PM
    • #252

    Sjeezes nice one

    only the colors of the walls dont impress me

  • mike-0
    • June 14, 2005 at 4:37 PM
    • #253

    has gotten no compile yet

    [Blocked Image: http://img260.echo.cx/img260/5434/newthing7bs.jpg]

  • |FRITZ|
    • June 14, 2005 at 8:15 PM
    • #254

    ^Make that huge dirt clump a displacement pronto.

  • mike-0
    • June 14, 2005 at 9:24 PM
    • #255

    displacements go last in the mike mapping style

    btw black flag kicks ass

  • |FRITZ|
    • June 14, 2005 at 9:45 PM
    • #256
    Quote from mike-0

    btw black flag kicks ass

  • Captain P
    • June 15, 2005 at 9:35 AM
    • #257

    @Minotauro:

    Looks nice, real nice. Only thing that didn't look so good was the placement of the TV and TV-cable against a well-lit wall that's covered with paintings. Especially the cable would be something I'd rather hide behind something instead of putting a spot-light on it.

    Apart from that, things look good...

  • |FRITZ|
    • June 17, 2005 at 8:46 PM
    • #258

    Here's a little scene im working on to better my displacement skills, or lack there of.

    [Blocked Image: http://img270.echo.cx/img270/5441/scenebridge15mk.jpg]

    [Blocked Image: http://img216.echo.cx/img216/3089/scenebridge20ty.jpg]

    And I know the env light and source are off, but I liked the env_sun in back of the mill, so meh.

  • sensee
    • June 17, 2005 at 8:53 PM
    • #259

    the windmill looks kinda weird. I like the tree model and the texture of the bridge. they are custom, aren't they?

  • Nazul
    • June 17, 2005 at 9:09 PM
    • #260
    Quote

    ...... are off, but I liked the env_sun in back of the mill, so meh.

    mill ? what mill ? :wink:

    i love how that boat looks.. but valve knows what I liek

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™