I like the lighting now.
ctf_portalstorm
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Much much better. But I don't think you're accentuating your architecture enough. The lighting is overall much better, but I'd like to be able to see the supports lit more brightly. Maybe increasing the spot_light intensity is all you need.
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Bluestrike is improving, very nice..;-)
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I don't think that this map is as visually stunning as your other two Source maps. Thoose however were also pretty cool...
This map looks pretty basic, but that is also the general style of theese type of games. I would say that it's pretty good for a HL2CTF map to be:)
The last shot of Rebel base is for sure an improvement over the first one.
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Looks empty, need detailed. As now it looks like it could run on a 5 year old UT engine.
With work it could turn out great, I'm sure.
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http://www.bluestrike.be/portalstorm/ct ... 440000.jpg
While that is better it's still too repetitive which makes it boring. Avoid repetitive hallways, always make something that breaks the repetiveness. Lighting isn't enough in this case.
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looks nice.
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I agree with Strat, but I do think the improvements you have made are nice. I don't think it would be too hard to break the repetition in here to be honest. For example, try pulling out some of the pillars in the middle of the right hand wall, put some sort of alcove or something in their place. Put something of interest in the centre of the alcove (teleporter, combine ball spawner thingy, a pillar, whatever), and you could put ammo packs or whatever HL2CTF uses behind it. Or perhaps instead of an alcove you could put in a platform or something that overlooks a non-reachable portion of the level, purely for aesthetic purposes (a 3D skybox, a small undergroun cave or river, whatever). It doesn't have to be a big thing that takes hours to create, but its just something to add variance.
I agree that you've struck a nice set of colours though

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Looks boring to me... :roll: -
I see
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That would be because I cleaned up the directory when hlctf1.4 was released.
I suppose Mr Newpunks reply was based on that one working screen.
For 1.5 I'm redoing some stuff and experimenting with new textures.
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great improvement on this one. latest screens looks very good imo.
nice to not have the two buildings identical.
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Much better already. But i think your level has to much of that one generic gray texture.
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hell much better

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New screens looks pretty good!
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First and last of your latest batch are very nice.
Pic 2 isn't special at all though, esp the lamps look boring.
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the second pic reminds me of two betreyals from halo 1
right before you end that level, you go through a similar hall
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Slowly getting there:
[Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm770000.jpg]
[Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm770001.jpg]
[Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm770002.jpg]
[Blocked Image: http://www.bluestrike.be/portalstorm/ctf_portalstorm770003.jpg]
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i just played it, pretty nice, really fun
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Great improvments! Outside could just some more diffrent lighting tho

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