cool works!
Posts by Evert
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Great work barsky!!!
That's the best "My first level" (?) I have seen

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Haha ok fair enough

That makes it awesome

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Ok Minos, this better not be shit...
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Some cool stuff.
There are some of Robert McCall on there, that you can find on http://www.fabiofeminofantascience.org/ ... CALL1.html , like 11 pages or something of his stuff there.
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Yes I looked briefly on that actually, but didn't go far with it. It looks like something that could be useful for this actually.
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I have been looking around the internets for a good solution to fade in a partly translucent texture that is visible through the env_screenoverlay.
This is supposed to be triggered quite often, and I am not really sure on how to go ahead.
I guess it's possible to make it an animated texture for fade in/fade out, and then time that in the actual screenoverlay, but the best solution would ofcourse to have a masked texture with parameters that sets the alpha on the mask through the material.
How would you guys go ahead doing this?
Full screen --> 2 second fade in black letterbox bars --> keep letterbox for 5 seconds --> 2 secound fade out
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Awesome, gonna check the first one out! Do you have it minos; if yes, is it a lot of late sci fi in it? Im only interested in the old shiat.
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[Blocked Image: http://www.mafakka.se/anders/posterbook.jpg]
And finally bought this
[Blocked Image: http://www.mafakka.se/anders/gta_cover.jpg]
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What's up with all the next gen colored shoes
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Yeah that crossed my mind as well, that is probably possible, I will do that if all else fails.
Interlopers mentioned the game_ui entity, might be able to hack something together with that.
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Hmm closer

No NPC's to worry about, so this could have worked.
I can walk in and out of the button, and Use works, BUT only from the outside standing next to it and not when inside it =(
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Yes! Awesome.
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Yeah, that would still require the player to walk up and press use on the actual rock. The best (or what I want) would be to have an area, say 10 meters in every direction, and as soon as the player enters this area he is able to press Use in order to get the information about it.
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Yes it's a mod based on Source/Ep2.
That seems rather...


The entity system so far has proven very powerful. You can do all sorts of super-advanced stuff, there MUST be a way to hack this in with the current ones

Otherwise, programming skills Assemble!
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I have been trying to set up a case where I use a trigger_look, with an assigned target which works fine.
What I want is to have the the player to enter that area, look in the correct direction and ALSO have to press Use in order to 'investigate.
I can make it work with invisible buttons and logic and filter entities, but I want the "Use" to work everywhere inside a non-solid area.
Is there a simple way that anyone more familair with Source SP scripting know of?
What I have
Player sees green rock
Player walks up to green rock
Look at rock = "You found a green rock"
What I need
Player sees green rock.
Player walks up to green rock.
Message on screen: Investigate Rock
Look at rock+press Use = "You found a green rock"
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Quote from Mazy
I want GTA with horses, and lots of different landscape, lots of sidequests, interesting stuff to explore...
Maybe this sequel to that red dead game you were talking about can be more of that
??
http://www.shacknews.com/onearticle.x/57084
Edit*
Realized I sort of fucked up posting this here, sorry for hijacking, removed screen hotlink.
*Leaves in shame*
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I liked the pink one more, but I guess most people might like this one better from reading the comments.