I have been trying to set up a case where I use a trigger_look, with an assigned target which works fine.
What I want is to have the the player to enter that area, look in the correct direction and ALSO have to press Use in order to 'investigate.
I can make it work with invisible buttons and logic and filter entities, but I want the "Use" to work everywhere inside a non-solid area.
Is there a simple way that anyone more familair with Source SP scripting know of?
What I have
Player sees green rock
Player walks up to green rock
Look at rock = "You found a green rock"
What I need
Player sees green rock.
Player walks up to green rock.
Message on screen: Investigate Rock
Look at rock+press Use = "You found a green rock"