1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

Source: Animated/fading texture as an screenoverlay?

  • Evert
  • April 23, 2009 at 9:47 AM
  • Evert
    • April 23, 2009 at 9:47 AM
    • #1

    I have been looking around the internets for a good solution to fade in a partly translucent texture that is visible through the env_screenoverlay.

    This is supposed to be triggered quite often, and I am not really sure on how to go ahead.

    I guess it's possible to make it an animated texture for fade in/fade out, and then time that in the actual screenoverlay, but the best solution would ofcourse to have a masked texture with parameters that sets the alpha on the mask through the material.

    How would you guys go ahead doing this?

    Full screen --> 2 second fade in black letterbox bars --> keep letterbox for 5 seconds --> 2 secound fade out

  • Minos
    • April 23, 2009 at 2:13 PM
    • #2

    Have you tried using material proxies? You can make some wild stuff with them:

    http://developer.valvesoftware.com/wiki/Proxy

    http://developer.valvesoftware.com/wiki ... al_Proxies

  • Evert
    • April 23, 2009 at 2:28 PM
    • #3

    Yes I looked briefly on that actually, but didn't go far with it. It looks like something that could be useful for this actually.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™