1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. mikezilla

Posts by mikezilla

  • So, Venture Bros. Best Cartoon or Bestest Cartoon?

    • mikezilla
    • July 9, 2006 at 6:58 AM

    totally agreed.

    such a great show.

    AND CONTINUITY! stuff actually happens that affects future stories!

    poor adult swim line up looks so dumb next to it (sept for boondocks, that show is the cats meow)

  • Top 10 Video Games Weapon List

    • mikezilla
    • July 8, 2006 at 7:14 PM

    [Blocked Image: http://www.mypsp.com.au/img/gallery/thumb/iddqd22.jpg]

    ahem.

  • DS friend codes only!!!!

    • mikezilla
    • July 8, 2006 at 6:32 PM

    463930

    544100

    huzzah.

  • Top 10 Video Games Weapon List

    • mikezilla
    • July 7, 2006 at 10:54 PM

    the red turtle shell belongs at number one all you noob sauces.

  • EOT?

    • mikezilla
    • July 6, 2006 at 10:32 PM

    something deletable.

  • CS_DOCKS2 - The Dockening...er...est

    • mikezilla
    • July 5, 2006 at 4:51 PM

    as far as the sewer goes...

    couldn't you find a clever way to make the entraces and exits ramps instead of ladders?

    that way its the best of both worlds.

    also (and this is a weird suggestion that I"m surprised nobody ever did.) It would be cool to add sewer grates every 30 feet or so- so if the ct's were using the sewer the t's could see them and try to run after them. Just a neat little addition.

    Anyway, cool work so far, lighting needs love.

    ps. it IS blue outside at night depending on the time of year and how much light the moon is reflecting because whereas the suns light is not blue, a lot of stars are. This is also acceptable in more than just half life maps (most games, including bia although ours is a bit purple) such as most movies, tv, and such. It's helpful for portraying contrast where it's difficult to get it.

  • WIP in WIP, post your level screenshots!

    • mikezilla
    • July 1, 2006 at 11:03 PM
    Quote from The Postman

    Gearbox got CS:CZ yanked from it in a bit of unfairness that resulted from Valve not paying attention to the development of the game.

    It went like this:

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Oh wait this isn't what we wanted at all. Sorry, we're giving it to another company! Ciao!"

    Display More

    Hahahahaha.

    yeah...

    fuck.

  • WIP in WIP, post your level screenshots!

    • mikezilla
    • July 1, 2006 at 10:48 PM
    Quote from Zacker

    A little offtopic but yeah I would actually also like to know what actually happened back in those days? The once so fine relations were suddenly cut off completely.

    There's nothing wrong at all actually. We still talk to them a lot but really Gearbox isn't about making expansion packs anymore. We have a AAA franchise off and running with more on the way.

    we are all <3

  • Swedish muslims want sharia law

    • mikezilla
    • June 28, 2006 at 5:51 PM

    Remember when you could believe what you wanted and it would offend people but that was okay? Like, when people understood that being offended was an unfightable part of life and it helped you grow as a person by learning to not sweat the small stuff... and you didn't expect money in reperation for when someone put a star of David on their lunchbox and you couldn't handle it. I should sue all people that get offended, because that offends me that they allowed themselves to be offended.

  • Prey Demo

    • mikezilla
    • June 23, 2006 at 1:14 AM
    Quote from Dark

    When the little kids get killed, ht eboy who gets the spike shoved through him, ,soooo sweet!!!

    Great, now Jack Thompson is gonna crawl up my ass and shut down the site.

    wtg.

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • mikezilla
    • June 22, 2006 at 5:20 AM

    We played it today at gamtime with a good 4 on 4 and I must say the visuals in this map are at a good halfway point and agree those need work.

    what i wasn't prepared for is the gameplay... the area around the bomb site is really... man it's hard to describe. I got the same feeling i played maps like assault, militia, train, cobble for the first time. It just has really well designed and easy to get the hang of gameplay. It really was insanity

    anyway, i'm gushy.... i'll let the map speak for itself when he releases a beta so ya'll dont think i'm shooting the shit for no reason.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • mikezilla
    • June 16, 2006 at 7:31 PM
    Quote from Bic-B@ll

    Fucking liar.

    Lol. I think the applications be able to provide your own housing in the event we have trouble securing apartments. We have ALWAYS done housing as part of the program, the HR deptartment is reponsible for helping you secure it.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • mikezilla
    • June 16, 2006 at 12:04 AM

    It's not a commute bic, it's a relocation.

    If you are selected we put you up in an apartment for the duration of your contract... and you can watch movies at my house or something.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • mikezilla
    • June 16, 2006 at 12:03 AM

    you live in plano squirrely?

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • mikezilla
    • June 15, 2006 at 9:26 PM

    It's not intern or offsite.

    It's a paid, on site, contract position for a set number of months. At the end of the period if you're good enough (which is likely) we offer you a job.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • mikezilla
    • June 15, 2006 at 7:52 PM

    Cogs just just means "Contractors of Gearbox"

    The percentage of people that go through this program that become full time at Gearbox is over 50%. The percentage that get jobs elsewhere in the industry is 90%.

    So it's a good deal either way.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • mikezilla
    • June 15, 2006 at 7:39 PM

    So children of mapcore. I am here to begin scouting for Gearbox Cogs to work on BiA Hell's Highway as level designer and texture art contractors with the oppurtunity to go full time. We are a licensee of Unreal 3 technology so you'd also have the oppurtunity to play with newer and prettier toys than the rest of the children.

    What you need :

    1) An online portfolio that showcases how awesome you are, please do not email portfolios as attachments, only your resume should be attached.

    2) To have graduated high school. Sorry no one under 18.

    3) Some game development or mod experience.

    4) A pretty smile or a desire to make one.

    Please drop an email to me at:

    [email protected]

    and we'll get back to you shortly.

  • best convo i have ever had *its funny*

    • mikezilla
    • June 15, 2006 at 6:28 AM
    Quote from generalvivi

    they could just name it hl2: nuclear dawn eps1

    OH SNAP!

  • best convo i have ever had *its funny*

    • mikezilla
    • June 14, 2006 at 10:54 PM

    It's a sequel to HL2:Ep1

    I call it "The return of the characters from Half Life Two Episode One to exact revenge on the Combine and other such miscreants the likes of which the world has vaguely known: Episode 1"

    Catchy huh?

  • Wow...

    • mikezilla
    • June 12, 2006 at 9:27 PM

    I think the ESRB should make the distinction that all Gamers should play Brothers in Arms.

    I kid.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™