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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Fletch
    • July 1, 2006 at 10:17 PM
    • #2,361

    Don't know, don't care. Life moves on.

  • mikezilla
    • July 1, 2006 at 10:48 PM
    • #2,362
    Quote from Zacker

    A little offtopic but yeah I would actually also like to know what actually happened back in those days? The once so fine relations were suddenly cut off completely.

    There's nothing wrong at all actually. We still talk to them a lot but really Gearbox isn't about making expansion packs anymore. We have a AAA franchise off and running with more on the way.

    we are all <3

  • The Postman
    • July 1, 2006 at 10:58 PM
    • #2,363
    Quote from Bic-B@ll

    gearbox won a kickball game on a bad call

    Gearbox got CS:CZ yanked from it in a bit of unfairness that resulted from Valve not paying attention to the development of the game.

    It went like this:

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Oh wait this isn't what we wanted at all. Sorry, we're giving it to another company! Ciao!"

  • mikezilla
    • July 1, 2006 at 11:03 PM
    • #2,364
    Quote from The Postman

    Gearbox got CS:CZ yanked from it in a bit of unfairness that resulted from Valve not paying attention to the development of the game.

    It went like this:

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Oh wait this isn't what we wanted at all. Sorry, we're giving it to another company! Ciao!"

    Display More

    Hahahahaha.

    yeah...

    fuck.

  • Fletch
    • July 2, 2006 at 3:12 AM
    • #2,365
    Quote from The Postman

    Gearbox got CS:CZ yanked from it in a bit of unfairness that resulted from Valve not paying attention to the development of the game.

    It went like this:

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Oh wait this isn't what we wanted at all. Sorry, we're giving it to another company! Ciao!"

    Display More

    Now I remember when we first met. It took us less than 24 hours to get drunk on Guiness and hit things with golf clubs. Ahhhh the olden days.

  • Bic-B@ll
    • July 2, 2006 at 4:22 AM
    • #2,366

    i was close

  • dissonance
    • July 3, 2006 at 5:42 AM
    • #2,367

    why isn't this stickied?

  • st0lve
    • July 3, 2006 at 9:42 PM
    • #2,368
    Quote from Fletch

    Gearbox got CS:CZ yanked from it in a bit of unfairness that resulted from Valve not paying attention to the development of the game.

    It went like this:

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Awesome game, guys!"

    "Awesome game, guys!'

    "Oh wait this isn't what we wanted at all. Sorry, we're giving it to another company! Ciao!"

    Display More

    Now I remember when we first met. It took us less than 24 hours to get drunk on Guiness and hit things with golf clubs. Ahhhh the olden days.

    Why does it sound so awesome to work at Gearbox?

  • Bic-B@ll
    • July 4, 2006 at 1:21 AM
    • #2,369

    because they're in plano

  • SKULLHOZER
    • July 4, 2006 at 9:53 AM
    • #2,370
    Quote from PhilE

    [Blocked Image: http://img503.imageshack.us/img503/5228/residencecol2hr.jpg]

    Lovely brushwork, especially the entrances/arches...

    The house reminds me of cs_bikini by the brilliant 3D-Mike.

  • Meotwister
    • July 5, 2006 at 10:23 AM
    • #2,371

    yeah exactly what I was thinking of. . . what happened to 3d mike? last thing i saw was dm_avalon

    very nice house even with dev textures man. . .

    wow I totally didnt know about gearbox's history. probably the most pivotal kickball game EVER!

  • NecrosiS
    • July 6, 2006 at 12:30 PM
    • #2,372

    Screens from alpha ver. of necro10 (ctf map for quake3):

    [Blocked Image: http://img85.imageshack.us/img85/8161/necro10alpha015hg.th.jpg][Blocked Image: http://img91.imageshack.us/img91/2103/necro10alpha029qy.th.jpg]

    [Blocked Image: http://img85.imageshack.us/img85/7745/necro10alpha033fv.th.jpg][Blocked Image: http://img85.imageshack.us/img85/3050/necro10alpha046ta.th.jpg]Skybox :

    [Blocked Image: http://img55.imageshack.us/img55/6587/necrosky6ed.th.jpg]
    things left to be done:

    -Pads

    -item placement

    -sfx (particle, flares and stuff like that ).

    -Low detail version for people with slow pc.

    I think that on next week i'll be able to host somewhere beta map

  • ⌐■_■
    • July 6, 2006 at 4:39 PM
    • #2,373

    holy shit man, thaty looks kickin ACE! ~

    i looooove the atmosphere, it somehow makes me think of blizzard entertainment.. Did u make that skybox urselve?

    anyhoe, it looks awesome! great work no critz

  • NecrosiS
    • July 6, 2006 at 4:46 PM
    • #2,374

    Thanks.

    Quote

    Did u make that skybox urselve?

    Yes i've made that skybox by myself

  • RD
    • July 6, 2006 at 5:21 PM
    • #2,375

    Yeah it looks awesum. How about an overview of it?

    Are there 2 platforms, one for each side of the skybox?

  • Zeta
    • July 6, 2006 at 6:41 PM
    • #2,376

    Great rock texture!

  • SKULLHOZER
    • July 6, 2006 at 6:58 PM
    • #2,377
    Quote from NecrosiS

    Screens from alpha ver. of necro10 (ctf map for quake3):

    [Blocked Image: http://img85.imageshack.us/img85/8161/necro10alpha015hg.th.jpg][Blocked Image: http://img91.imageshack.us/img91/2103/necro10alpha029qy.th.jpg]

    [Blocked Image: http://img85.imageshack.us/img85/7745/necro10alpha033fv.th.jpg][Blocked Image: http://img85.imageshack.us/img85/3050/necro10alpha046ta.th.jpg]

    + Thumbnails!

    + Originality, at least form a “floating ice platforms in quake” POV…

    + Nice skybox.

    I can’t really make out the level's layout – maybe an overview shot… ?

    (like RD mentioned)

  • NecrosiS
    • July 6, 2006 at 8:36 PM
    • #2,378

    Overview shot from editor :

    [Blocked Image: http://img366.imageshack.us/img366/3153/necro10editor0np.th.jpg]

  • PhilipK
    • July 6, 2006 at 9:33 PM
    • #2,379

    that looks really cool necro!

    gj!

  • Meotwister
    • July 6, 2006 at 10:36 PM
    • #2,380

    Nice! I like it a lot.

    For some reason that sky reminds me of Crash Bandicoot. . .

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