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Posts by mikezilla

  • Competition: HL2DM 1024-unit Official Entries

    • mikezilla
    • May 8, 2007 at 5:25 PM

    Socialist Republic?

    How do you guys feel about Regime's? I'm flexible.

    What do you guys need?

  • S.T.A.L.K.E.R uses Doom3 assets

    • mikezilla
    • April 10, 2007 at 6:44 AM

    What are you kidding? This thread rules.

    Don't post in here if you don't to watch explosive drunk engrish that draws in people from other websites by the boatloads.

    Unlocked, and keep it that way.

  • S.T.A.L.K.E.R uses Doom3 assets

    • mikezilla
    • April 8, 2007 at 1:44 AM
    Quote from killertomato

    My feelings on this are two sided. One part of me thinks that it's bad, stupid and not right to steal content of other games without paying for it, but the other half think that STALKER is a good game and having used other studio's content or no, doesn't change the fact that it's good. Valve and ID software both made a good buck out of it so why whine about it, right? It's not that Valve, for one, doesn't exploit the gamemarket like a bitch.. I hope this affair doesn't affect anything on the game and ID and Valve will be reasonable (so NOT sue the crap out of GSC)..

    So, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever.

    If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.

  • Gearbox Software Hiring Experienced Level Designers

    • mikezilla
    • January 26, 2007 at 7:41 PM
    Quote from Fletch

    What makes you so sure it's for the Aliens game?

    [Blocked Image: http://img401.imageshack.us/img401/4066/bia3cm9.jpg]

    Whoops... probably shouldn't have let that slip.

    Omg Saphron Burrows was a bitch to work with! She kept telling me how it was on the set of Deep Blue Sea, and how it was better.

  • MapCore Job Census

    • mikezilla
    • January 19, 2007 at 3:51 AM

    MY BANDWIDTHSZ@!#!@#$@

  • Facehuggers spotted near GBX headquarter

    • mikezilla
    • December 15, 2006 at 10:01 PM

    Academy of Interactive Arts and Sciences.

  • Facehuggers spotted near GBX headquarter

    • mikezilla
    • December 15, 2006 at 9:04 PM
    Quote from von*ferret

    OMFGI LOVE aliens. Congrats gbx. Mikey make the dialogue not stink of ass.

    Wow. Thanks for the glowing vote of confidence.

    ::points to AIAS award nomination::

  • Insurgnecy Mod, New Screens/Interview

    • mikezilla
    • November 16, 2006 at 6:01 AM

    That watermark is silly professional looking. Who the hell did that, it rules.

    Having said that RELEASE THE DAMN GAME ALREADY ZOOOOMG BEES

  • Question on normal maps

    • mikezilla
    • October 24, 2006 at 5:33 PM

    If you want to create height correctly you REALLY want to make the spaces between your bricks as black as possible. That will clean up the shape and push the bricks out.

  • I suppose...

    • mikezilla
    • October 19, 2006 at 7:06 AM

    Preface: I'm drunk.

    You are simplifying what it takes to create a photo-realistic texture in a next generation enviornment. In previous engines it was pretty easy to take a photo and tile it and call it done. However, to do that in a newer engine requires a lot more of delighting the diffuse layer and manually creating 3d information in a normal or deformation map. It's certainly not easy and requires a professional eye to get right.

    Also, play whatever you want, but don't criticize others for making the same decision differently.

  • X06: Kane & Lynch: Dead Men

    • mikezilla
    • September 28, 2006 at 4:22 PM

    I watched it a couple of times. The daughter had said a line about drugs, or being on drugs. I just figured they were able to sustain more gunfire and that was the way it was shown... which was confusing and a little too quick, heh.

  • new iTunes and iPods

    • mikezilla
    • September 13, 2006 at 5:13 AM

    A DvD is 720x480, so it is NEAR dvd quality... although resolution isn't the factor as much as compression I bet. The tv shows I saw off itunes before were more heavily compressed than I can really deal with.

    They need an HD ipod, and the internet to deliver it.

  • Multiverse MMO engine

    • mikezilla
    • September 5, 2006 at 9:08 PM

    I think building a big colony on mars sounds very interesting. I don't quite understand where everyone gets off explaining how important pvp is to an mmo, when really the entire point was how important pvp was to WoW. I heard no such close-minded ramblings when we all collectivly rejoiced at the genius of Spore (which apparently encourages players to fly to other planets and destroy whatever beautiful creation they worked hard on.)

    Anyway, I've always been intrigued and excited by the concept of a co-operative mmo. That being it's main function. I remember jumping for joy years ago when I heard about Uru, and how cool it was gonna be "from the maker's of Myst." The idea of getting dropped into a strange world with my friends and running around together to solve the puzzles of the world was really neat. Coupled with content drops coming in "seasons" like a tv show, so we could continue exploring deeper and deeper seemed too good to be true. And it was, it was a total failure and almost a deliberate lie. However, I'm still waiting for that co-op mmo that encourages players to work together to solve a larger mystery (think about how crazy Lost fans are about the show and try to satiate that demographic.)

    Ramblings galore! Good luck, and I'll check it out in Austin tomorrow.

  • Pirating Games

    • mikezilla
    • August 28, 2006 at 5:54 PM

    I think some of us were pointing out the irony of vivi galavanting around talking about getting a job, and then in the same breath talking about pirating both CoH and bia3.

  • GC 2006: Brothers in Arms Teaser

    • mikezilla
    • August 26, 2006 at 1:51 AM

    Well, that's just something we put together for E3. To show what the game is like. Realistically when you enter a building and there is 6 people talking we'll pull the camera out and direct a cut scene (like we did with EiB.) Stuff we do TO the player (aka not talking) we put into the gameplay a lot better than that.

    But, hey, E3 demo. It's gonna be scriptey.

  • GC 2006: Brothers in Arms Teaser

    • mikezilla
    • August 24, 2006 at 12:10 AM

    Yeah we're releasing the direct feed footage from the e3 demo to coincide with the Leipzig game conference. There were a ton of people who didn't see it as it was really only available as cam footage from a sweaty loud booth.

  • Team Fortress 2 still alive :o

    • mikezilla
    • August 24, 2006 at 12:10 AM

    I watched it twice, my side was hurting from laughing so hard.

    This is my new favorite game.

    The scout is so amazingly fast it hurt me to wait any longer for this game.

  • dod_wall_b1 released

    • mikezilla
    • August 21, 2006 at 6:15 PM
    Quote from propaganda

    Thanks for the input very constructive. Too bad you don't like it. I suggest you don't play it.

    That's the strangest reply to input I've ever seen (not that the input was very good to begin with.)

    Anyway, your map doesn't have a real cohesive feel to it. Like a bunch of neat little areas were created and then thinly strung together into one environment. Maybe go back to the drawing board on some of the stuff surrounding the castle and really think about what the land and terrain looks like around one.

    Pretty cool otherwise.

  • While jack thompson is arguing ..

    • mikezilla
    • August 16, 2006 at 5:20 PM
    Quote from generalvivi

    if it comes out for pc i might just give it a torent

    fag

  • inspired by hl2?

    • mikezilla
    • August 15, 2006 at 10:42 PM
    Quote from Erratic

    Someone was expecting a bit too much from their sci-fi FPS

    Well, no.

    My point is you can't say this movie, that exists far above what HL2 managed to pull, ripped anything off from it.

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