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Die In Pain Rest In Peace

  • m8nkey
  • February 28, 2008 at 8:01 PM
  • m8nkey
    • February 28, 2008 at 8:01 PM
    • #1

    R_Yell brought my attention to this mod http://%7boption%7d

    Looks very promising, beautiful looking vehicle models

  • R_Yell
    • February 28, 2008 at 8:04 PM
    • #2

    The mod is really better than the screens/videos can tell. It plays nice online which was my fear due to issues with Source engine and vehicles. It could be a blast with more weapons and game modes.

  • -HP-
    • February 28, 2008 at 9:12 PM
    • #3

    woa, how come I never eard of this? Look at the detail of this h.poly model!

    [Blocked Image: http://www.diprip.com/images/news/News_07_11_26/MermaidHipoly_002_big.JPG]

    Looks like a phenomenal mod!

  • dux
    • February 28, 2008 at 9:34 PM
    • #4

    Remember this mod from like 2004/2005

  • Ginger Lord
    • February 28, 2008 at 9:44 PM
    • #5

    I wonder how they've got around the vehicle physics/tracking problem that no other source mod could/can figure out.

  • Cybbe
    • February 28, 2008 at 9:47 PM
    • #6

    Maybe the vehicles are in fact the player models? Just a thought, I don't know :X

  • m8nkey
    • February 28, 2008 at 9:55 PM
    • #7
    Quote from Cybbe

    Maybe the vehicles are in fact the player models? Just a thought, I don't know :X

    Sounds like a fair guess to me

  • Ginger Lord
    • February 28, 2008 at 10:21 PM
    • #8

    Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

  • Cybbe
    • February 28, 2008 at 10:44 PM
    • #9
    Quote from ginger_lord

    Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

    http://www.diprip.com/images/news/News_ ... 06_big.JPG

    http://www.diprip.com/images/news/News_ ... 05_big.JPG

    http://www.diprip.com/images/news/News_ ... 04_big.JPG

    http://www.diprip.com/images/news/News_ ... 03_big.JPG

    Looks to me like they do (notice the cannon).

    My guess is they have a weapon selection, and only the selected weapon moves. And then it seems like, from the pictures, that the other weapons' positions remain unchanged upon switching weapons. ie. no resetting.

  • Ginger Lord
    • February 28, 2008 at 10:50 PM
    • #10

    Ah, I was just looking at the teaser trailer, guess its out of date.

  • Sentura
    • February 28, 2008 at 10:50 PM
    • #11
    Quote from Cybbe

    http://www.diprip.com/images/news/News_ ... 06_big.JPG

    http://www.diprip.com/images/news/News_ ... 05_big.JPG

    http://www.diprip.com/images/news/News_ ... 04_big.JPG

    http://www.diprip.com/images/news/News_ ... 03_big.JPG

    Looks to me like they do (notice the cannon).

    My guess is they have a weapon selection, and only the selected weapon moves. And then it seems like, from the pictures, that the other weapons' positions remain unchanged upon switching weapons. ie. no resetting.

    Display More

    it's just nitpicking anyhow. i'd say it's pretty damn impressive someone made a mod like this.

  • R_Yell
    • February 28, 2008 at 11:07 PM
    • #12
    Quote

    Maybe the vehicles are in fact the player models? Just a thought, I don't know :X

    Obviously not, the vehicles have the same physics features than the HL2 jeep, for example. I played today online and it responded quite well (and I had no a great ping).

    The only problem is most coders cannot figure the way to predict vehicle movement, but Empires did long ago. And there is a simple work around to make it work decent at least, fixing the camera jittering. This mod, whatever it does, does well.

    Quote

    Shame the weapons dont seem to move around on the vehicles in the direction they are firing.

    There is a turret and moves around (machine gun and grenade launcher, very cool btw), rest weapons are static. But it makes sense because you have to face other vehicles.

    As I said, the technical stuff is very well solved. Gameplay needs more depth, but is worth as is now as well.

  • st0lve
    • February 29, 2008 at 5:46 PM
    • #13

    I remember that I saw some awful screens and models some time ago, they really got some really nice stuff going on now!

  • Zacker
    • March 5, 2008 at 11:00 AM
    • #14

    Those vehicle models look pretty good even though I don't really feel that the texturing is any good on them. The environments are not particularly interesting either.

  • m8nkey
    • March 5, 2008 at 1:12 PM
    • #15

    I've taken the Alpha for a spin and overall I was impressed. The visuals are polished and the sound is good too. The weapon particle effects are awesome and the environments are very destructable.

    The only thing I feel is letting it down is the controls. It uses WASD for steering and acceleration and as a result it feels very stiff and not very vehicle like. If they impliment mouse steering it would be awesome.

    *edit: apparently they plan to overhaul the controls and integrate joypad support after migrating to the Orange Box SDK

  • General Vivi
    • March 5, 2008 at 4:44 PM
    • #16

    reminds me of twisted metal. OH how i loved twisted metal.

  • R_Yell
    • March 6, 2008 at 1:32 PM
    • #17

    This mod will be made public tomorrow, here's a preview

    http://www.moddb.com/mods/6106/diprip/f ... ip-preview

    And BTW, this is odd, but I was making a map for another car combat based mod 2 and half years ago, which died. Then DIPRIP started and I offered it to them, however the time passed away and this mod seemed like dead too. That's not the case, fortunately, and seems my map will see the light of day finally. I worked a bit on it recently, and well, isn't great but I hope it helps this mod to grow as is quite fun and only needs more maps to take advantage of it. It's not part of initial release, and I'll let the DIPRIP team to work on it if they consider it necessary, could be taken much further.

    [Blocked Image: http://img188.imagevenue.com/loc403/th_09893_diprip_earthquake0002_122_403lo.jpg][Blocked Image: http://img198.imagevenue.com/loc109/th_09899_diprip_earthquake0005_122_109lo.jpg][Blocked Image: http://img213.imagevenue.com/loc373/th_09916_diprip_earthquake0006_122_373lo.jpg][Blocked Image: http://img232.imagevenue.com/loc47/th_09917_diprip_earthquake0007_122_47lo.jpg]

    [Blocked Image: http://img168.imagevenue.com/loc1017/th_09919_diprip_earthquake0009_122_1017lo.jpg][Blocked Image: http://img197.imagevenue.com/loc547/th_09922_diprip_earthquake0011_122_547lo.jpg]

  • dux
    • March 6, 2008 at 2:11 PM
    • #18

    They sure could use a more experienced mapper to bring the maps up to par with the vehicles.

  • Belgarion
    • March 7, 2008 at 5:22 AM
    • #19

    Sounds like a job for Dux-man!

  • Buddy
    • March 7, 2008 at 8:19 AM
    • #20

    Go Go Dux!

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