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a doom3 compile

  • Section_Ei8ht
  • October 2, 2004 at 8:57 AM
  • Section_Ei8ht
    • October 27, 2004 at 6:42 AM
    • #61

    i know the feeling, im becomming addicted to the editor.

  • RD
    • October 27, 2004 at 2:52 PM
    • #62

    i havent seen anyone making anything good with doom3 editor yet, wuts up wiv dat?

    Not that ur stuff sux 8, but i just havent seen anyone do any terrain, trees and stuff, only corridors wiv pipes

  • Section_Ei8ht
    • October 27, 2004 at 10:20 PM
    • #63

    terrain looks much better if its done in lightwave. Most people are too lazy to learn lightwave on top of D3Radiant.

  • KungFuSquirrel
    • October 27, 2004 at 11:50 PM
    • #64

    It'd probably be pretty easy to do a quick export to .lwo format from another program, though I dunno if vertex maps for texture blending would work very well across the conversion.

    Lightwave's not too bad, though, and if you've already taken the step to learn Radiant, you're going to have an easier time with it. Some operations are similar, and the interface is very much keyboard-oriented. I'm still known to accidentally use the wrong key in one or the other, but that's pretty common regardless.

    I should write up a simple crash course on LW for designer-types to make use of. Biggest thing you'll use it for is terrain, which nice and easy, but sometimes it's handy to export some geometry and convert it to a model as well. Dunno if that'd be overstepping my bounds, though, I'd have to probably check with someone at work for clearance.

  • InsaneSingingBlender
    • October 28, 2004 at 12:51 AM
    • #65

    you can make some nice terrain with 3ds and vertex paint. like this http://www.forumplanet.com/planetdoom/t ... id=1502142

  • FrieChamp
    • October 28, 2004 at 7:45 AM
    • #66

    Didn't you say "nice"?

  • InsaneSingingBlender
    • October 28, 2004 at 12:39 PM
    • #67

    heh, well i guess thats a bad example. but its better terrain than the simple patch mesh terrain

  • Taylor Swift
    • October 28, 2004 at 1:46 PM
    • #68

    any good news, about the map of course.

  • KungFuSquirrel
    • October 28, 2004 at 1:52 PM
    • #69

    Well, if it says anywhere he did it with Max, I guess that just confirms that vertex painting (and, thus, blending) can hold up on the conversion to .lwo.

    however awful that 'terrain' may be...

  • InsaneSingingBlender
    • October 29, 2004 at 2:21 AM
    • #70

    actually its in .ase format. is there an advantage to .lwo?

  • KungFuSquirrel
    • October 29, 2004 at 2:41 AM
    • #71

    Oh, duh, .ase works, too. *slaps self*. I'm just so used to LightWave I don't really think in terms of non-.lwo files for map objects

  • Section_Ei8ht
    • October 29, 2004 at 4:13 AM
    • #72
    Quote from Nz-Nexus

    any good news, about the map of course.

    working on the final room. might be awhile for some screens. Time is becoming more and more scarse (sp?)

    And yeah, i dont think that was the best example of terrain modelling.

  • poweri
    • November 9, 2004 at 9:37 PM
    • #73
    Quote from von*ferret

    ...

    ERROR: wglMakeCurrent failed..

    Please restart DOOMEdit if the Z view is not working

    I had that same problem for about a week until I finally found out what's causing it:

    You must have antialising turned off for the editor to work.

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