i know the feeling, im becomming addicted to the editor.
a doom3 compile
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i havent seen anyone making anything good with doom3 editor yet, wuts up wiv dat?
Not that ur stuff sux 8, but i just havent seen anyone do any terrain, trees and stuff, only corridors wiv pipes
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terrain looks much better if its done in lightwave. Most people are too lazy to learn lightwave on top of D3Radiant.
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It'd probably be pretty easy to do a quick export to .lwo format from another program, though I dunno if vertex maps for texture blending would work very well across the conversion.
Lightwave's not too bad, though, and if you've already taken the step to learn Radiant, you're going to have an easier time with it. Some operations are similar, and the interface is very much keyboard-oriented. I'm still known to accidentally use the wrong key in one or the other, but that's pretty common regardless.

I should write up a simple crash course on LW for designer-types to make use of. Biggest thing you'll use it for is terrain, which nice and easy, but sometimes it's handy to export some geometry and convert it to a model as well. Dunno if that'd be overstepping my bounds, though, I'd have to probably check with someone at work for clearance.
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you can make some nice terrain with 3ds and vertex paint. like this http://www.forumplanet.com/planetdoom/t ... id=1502142
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Didn't you say "nice"?
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heh, well i guess thats a bad example. but its better terrain than the simple patch mesh terrain
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any good news, about the map of course.

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Well, if it says anywhere he did it with Max, I guess that just confirms that vertex painting (and, thus, blending) can hold up on the conversion to .lwo.

however awful that 'terrain' may be...
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actually its in .ase format. is there an advantage to .lwo?
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Oh, duh, .ase works, too. *slaps self*. I'm just so used to LightWave I don't really think in terms of non-.lwo files for map objects

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Quote from Nz-Nexus
any good news, about the map of course.

working on the final room. might be awhile for some screens. Time is becoming more and more scarse (sp?)
And yeah, i dont think that was the best example of terrain modelling.
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