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TF2: CP_REDSTONE

  • skdr
  • January 13, 2008 at 10:03 PM
  • skdr
    • January 22, 2008 at 8:40 AM
    • #21

    I made those catwalks from scratch using the same textures Valve used on Granary.

    I can't believe you've taken so much time to prove yourself that they're "stolen" from Granary. I can point out many details from someone else's TF2 map which are "stolen" if I want to but I'm not going to bother. I'm just using the same style they have in TF2 just because this is a TF2 map, right? It's not called stealing, it's called keeping the art direction and look of the mod you're mapping for and with limited assets, there's nothing much to improvise with catwalks.

  • Ginger Lord
    • January 24, 2008 at 11:05 PM
    • #22
    Quote from JeanPaul

    Trust me, after being on the Black Mesa team for as long as I have been, you start to get really good at finding stolen work.

    Guess you didnt spot the fact the support beams are at a completely different angle then.

    Quote from JeanPaul

    I didnt make it a big deal, I just proved my point, that is all

    Going out and getting screenshots, circling them and then accusing people of stealing doesnt seem to fit the "not making it a big deal" philosophy.

    Eitherway, he didn't copy them

  • PogoP
    • January 24, 2008 at 11:43 PM
    • #23

    There's only a certain amount of ways, in terms of architectural structure, one can make a metal walkway, suspended 20 metres in the air, stand without collapsing.

    Come on, something that simple is not really worth bothering about...

  • JeanPaul
    • January 25, 2008 at 5:37 AM
    • #24

    Way to prove my point, guys :-|

  • Thrik
    • January 25, 2008 at 12:08 PM
    • #25

    Prove your point about what? You're the one who took it upon yourself to take a bunch of screenshots, draw circles on them, and moan about the stolen material.

    If Granary were a custom map then your criticism would be justified, but it's common fare to take materials and assets from the host game if it's a map for the same game. I seriously can't even begin to comprehend why you thought it was worthwhile pointing out the similarity.

    It's like someone making a Half-Life 1 map, using various assets from Half-Life 1 itself (happened all the time), and then calling them out on it.

    I honestly can't see what could have been going through your mind. If skdr had made a map for another mod or game then fair enough, but it's a TF2 map. How is it having content from other parts of TF2 something to criticise? It's not like skdr even said all his content is custom.

    Nobody's being over-anything here except you, JP.

  • JeanPaul
    • January 25, 2008 at 8:35 PM
    • #26

    I meant about being over sensitive. But whatever really

  • dux
    • January 26, 2008 at 4:00 PM
    • #27

    French. Lol.

  • FrieChamp
    • January 26, 2008 at 4:04 PM
    • #28
    Quote from dux

    French. Lol.

    Keep it constructive Dux.

  • dux
    • January 26, 2008 at 4:05 PM
    • #29

    Why it's just JP being a nubbin plucking at random rubbish as usual.

  • FrieChamp
    • January 26, 2008 at 5:16 PM
    • #30

    And what does him being french have to do with anything?

    Everyone please stop littering the thread for a very promising map (this includes taunts just as weak accusations).

  • skdr
    • January 27, 2008 at 2:43 PM
    • #31

    First post updated with new screens.

    Changes:

    - New sky

    - Light tweaked

    - More details to interiors

    - New area shots

  • Seldoon182
    • January 27, 2008 at 4:10 PM
    • #32

    Looking two way better ! I'm loving it !

  • FrieChamp
    • January 27, 2008 at 4:12 PM
    • #33

    AWESOME!

  • ⌐■_■
    • January 27, 2008 at 5:18 PM
    • #34

    amazing stuff.. love it bigtime.

  • dux
    • January 27, 2008 at 5:37 PM
    • #35

    I still get super big blury textures in the 3d view of hammer is there an actual solution to this now? I've been busy living under a rock.

  • JeanPaul
    • January 27, 2008 at 6:26 PM
    • #36

    That globe thing is fucking awesome.

    I just feel like you have too many conflicting themes, try and stay with one texture set, like Hydro's as it suits this idea you are going for a little better.

  • Ginger Lord
    • January 27, 2008 at 6:42 PM
    • #37

    Something doesnt sit well with me on that planet/satelite dish. Can't put my finger on it, looks awesome but doesnt fit imo.

  • skdr
    • January 27, 2008 at 6:44 PM
    • #38

    I know the feeling. I've been getting comments about that few times now and I'm planning to blend it in more and replace to dish with something else. I'm keeping the planet but making the presentation a bit better.

  • dux
    • January 27, 2008 at 6:46 PM
    • #39
    Quote from dux

    I still get super big blury textures in the 3d view of hammer is there an actual solution to this now? I've been busy living under a rock.

  • Thrik
    • January 27, 2008 at 6:51 PM
    • #40

    The globe thing is cool, but I think it'd be better if you visually communicated what it's actually for a little bit better. The perspective probably doesn't help, but it's kind of hard to discern what's supporting it, why it is where it is, etc. Perhaps just grounding it in the world a little better.

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