1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

TF2: CP_REDSTONE

  • skdr
  • January 13, 2008 at 10:03 PM
  • skdr
    • January 13, 2008 at 10:03 PM
    • #1

    Hey guys.

    I did the mapping and some modeling and my friend pjauri concentrated on concepts and modelling. It's still heavy work in progress but I thought that it's progressing well enough to show you guys. Tell me what you think.

    Update 24.2.2008:

    New shots from the red side. Much requested overview now available. Some sky tweaks.

    Redstone overview screenshot

    Latest shots:

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_01.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_02.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_03.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_04.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_05.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_06.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/cp_redstone_004_07.jpg]

    Old shots: (Some very old too from early builds)

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • m8nkey
    • January 13, 2008 at 11:44 PM
    • #2

    Very nice SKDR, nice to see some high quality custom content for TF2. Your content blends in effortlessly to the TF2 style too.

  • Sentura
    • January 14, 2008 at 12:11 AM
    • #3

    pleasant surprise skdr ~

  • JeanPaul
    • January 14, 2008 at 12:30 AM
    • #4

    I like it.

    But please dont directly rip the suspended walkways from Granary, thanks.

  • FrieChamp
    • January 14, 2008 at 8:56 AM
    • #5

    Looks beautiful!

  • Seldoon182
    • January 14, 2008 at 9:46 AM
    • #6

    Hey skdr ! This TF2 maps looks very descend and I really like the brush work. Keep it up !

    But I think the gravel' sky a bit odd on your map. So I skeatched you a sky with more white lights that's looks better to me... What's your opignon ?

    [Blocked Image: http://pix.nofrag.com/1/4/1/9a8bc7eabb4faf09391553c84f874.jpg]

    Ps: I don't own the Orange Box so I can't tell you more about the creation of a custom sky for TF2, but I still open to give you a hand.

    [EDIT]: It also work fine with the sky from cp_well and with more blur added to the tonemap controler...

    [Blocked Image: http://pix.nofrag.com/9/1/9/8852db7f499684f923cf4ecba37c7.jpg]

  • PogoP
    • January 14, 2008 at 12:13 PM
    • #7
    Quote from JeanPaul

    I like it.But please dont directly rip the suspended walkways from Granary, thanks.

    Huh? "Thanks?"

    It looks fine SKDR. Very nice, in fact! Though it seems a little visually cluttered in the exterior.

  • Ginger Lord
    • January 14, 2008 at 3:21 PM
    • #8

    Looks good, makes me want to make a TF2 map.

    /shakes fist at Uni timetable.

  • -HP-
    • January 14, 2008 at 3:32 PM
    • #9

    I totally second Seldoon182 words! Blu sky ftw!

    Yeah, I'd love to make a TF2 map as well, but for some reason, I really hate Hammer Editor! :-|

  • Minos
    • January 14, 2008 at 6:38 PM
    • #10

    oohh nice to see the good ol skdr mapping again I love it, looks a bit empty at the moment but it's ok since it's still wip. I also think the industrial side could benefit from some curves (chamfered edges).

  • ⌐■_■
    • January 14, 2008 at 6:50 PM
    • #11
    Quote from ginger_lord

    Looks good, makes me want to make a TF2 map./shakes fist at Uni timetable.

    +1 for blue sky btw

  • skdr
    • January 14, 2008 at 10:24 PM
    • #12

    Thanks guys.

    I like that blue sky too. Let's see what I can do

  • RA7
    • January 15, 2008 at 5:06 PM
    • #13

    SKDR!!!....

    Sweet work

  • JeanPaul
    • January 21, 2008 at 10:39 PM
    • #14
    Quote from PogoP

    Huh? "Thanks?"

    It looks fine SKDR. Very nice, in fact! Though it seems a little visually cluttered in the exterior.

    Look its just a huge pet peeve of mine, people taking other's work and calling it their own, even if its a small piece...

    Yours!

    [Blocked Image: http://img5.uploadhouse.com/fileuploads/1114/111422791b0968b7475ea175b0f984ed6b0f993.jpg]

    [Blocked Image: http://img5.uploadhouse.com/fileuploads/1114/1114226d96bd24ff1f5a5a8cd8e331ae044cb8c.jpg]

    Granary's!

    [Blocked Image: http://img6.uploadhouse.com/fileuploads/1114/111423027919a4192e33403d1e8a96a214c5168.jpg]

    [Blocked Image: http://img4.uploadhouse.com/fileuploads/1114/11142293bd68c3209bdef8eb8247ad0beaf3cca.jpg]

    Trust me, after being on the Black Mesa team for as long as I have been, you start to get really good at finding stolen work.

  • Meotwister
    • January 22, 2008 at 1:43 AM
    • #15

    congratulations JP for finding that... :-|

    I understand you have, apparently with BM, had a bad history with stolen art assets, I've had it happen to me too. You could be a bit less harsh, though, in the accusations and presenting of your evidence. Not like he replied to your first post on it like, "nuh uh man it's all 100% me". a pet peeve.. okay then, still a little like you're making a larger deal than needed.

    Map is looking great skdr! Can't wait to see what ya did with the blue sky.

  • Evert
    • January 22, 2008 at 3:06 AM
    • #16

    So by using stock content with the right pixel density on some pillars you are stealing?

    Seriously, look at the scene, why would he steal such a minor detail, when he obviously has such talent? Stop accusing people, especially when remaking/stealing the design of an entire game.

    Level looks nice, still has to get TF2 ;o

  • insta
    • January 22, 2008 at 3:08 AM
    • #17

    Like I said on MSN Skdr, its looking good. Have you got a overview screenshot or sketch?

  • JeanPaul
    • January 22, 2008 at 3:19 AM
    • #18
    Quote from Meotwister

    congratulations JP for finding that... :-| I understand you have, apparently with BM, had a bad history with stolen art assets, I've had it happen to me too. You could be a bit less harsh, though, in the accusations and presenting of your evidence. Not like he replied to your first post on it like, "nuh uh man it's all 100% me". a pet peeve.. okay then, still a little like you're making a larger deal than needed.

    Map is looking great skdr! Can't wait to see what ya did with the blue sky.

    This is probably one of the more annoying things about this website. You guys are way too sensitive. I didnt make it a big deal, I just proved my point, that is all. And plus I already said that I liked the map, I just wanted to show that you dont always get away with stealing shit.

  • Meotwister
    • January 22, 2008 at 3:21 AM
    • #19

    lol well my point is it didnt need to be proven.. thats what I was talking about.

    but whatev, no biggie right.

    I just wanna see some more unhindered mapping goodness!

  • m8nkey
    • January 22, 2008 at 6:42 AM
    • #20

    Even if SKDR was directly influenced by that work, it doesn't constitute stealing in my books. SKDR never proclaimed to invent the supported bridge. If I'm trying to create an environment or effect and I know it's been done before I'll definately take a look and be influenced by it. I'm constantly looking at other peoples brushwork, levels, models, textures, effects etc (both commercial and amatuer) similar to what I'm trying to achieve. Sure inovation and originallity are very important but so is the ability to recognise and impliment things which have already been done, especially when building upon stock content. If someone was influenced by my work I'd consider it a compliment, not acuse them of theft.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™