I use 3dsmax render to texture with mental ray Ambient occlusion output but you can also use maya or blender for that...
Pixelgen_random texures
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newest version of crazybump also outputs AO maps
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Quote from hessi
but crzy bump doesnt use modeled 3d information, right? afaik it applies some low pass filters onto the image to "reconstruct" the 3d from 2d.
i think it was like that in the beginning; however it does some sort of analysis nowadays that lets you pick and change the normal map based on two opposite topographic maps. you can download it and see for yourself, might give you better insight than whatever i can provide here.
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I use http://www.xnormal.net/ to create AO maps, it's ace!
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