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Pixelgen_random texures

  • p2xelgen
  • November 21, 2007 at 4:20 PM
  • Buddy
    • March 3, 2008 at 8:36 PM
    • #41

    I use 3dsmax render to texture with mental ray Ambient occlusion output but you can also use maya or blender for that...

  • Sentura
    • March 3, 2008 at 10:34 PM
    • #42

    newest version of crazybump also outputs AO maps

  • hessi
    • March 3, 2008 at 11:21 PM
    • #43
    Quote from Sentura

    newest version of crazybump also outputs AO maps

    but crzy bump doesnt use modeled 3d information, right? afaik it applies some low pass filters onto the image to "reconstruct" the 3d from 2d.

  • Sentura
    • March 4, 2008 at 12:10 AM
    • #44
    Quote from hessi

    but crzy bump doesnt use modeled 3d information, right? afaik it applies some low pass filters onto the image to "reconstruct" the 3d from 2d.

    i think it was like that in the beginning; however it does some sort of analysis nowadays that lets you pick and change the normal map based on two opposite topographic maps. you can download it and see for yourself, might give you better insight than whatever i can provide here.

  • -HP-
    • March 4, 2008 at 8:34 PM
    • #45
    Quote from Sentura

    newest version of crazybump also outputs AO maps

    That might be enough to paint some basic textures I think, I love CrazyBump, It's a really kick ass apps

  • zaphod
    • March 5, 2008 at 8:17 AM
    • #46

    I use http://www.xnormal.net/ to create AO maps, it's ace!

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