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HL2 sdk update tomorrow morning

  • Zeta
  • November 7, 2007 at 4:00 AM
  • Zeta
    • November 7, 2007 at 8:37 PM
    • #61
    Quote from Furyo

    We're still missing the vtex.dll to build cubemaps for TF2.

    :roll:

  • Fяэ&a
    • November 7, 2007 at 8:37 PM
    • #62
    Quote from skdr

    You need to add "-engine ep1" to the launch parameters if you want to map for hl2dm

    and where ist that launch parameter?

    (the lighning preview doesnt work for me, too)

  • dissonance
    • November 7, 2007 at 8:38 PM
    • #63
    Quote from Fяэ&a

    and where ist that launch parameter?

    CLI:sdklauncher.exe -engine ep1

  • Zeta
    • November 7, 2007 at 8:38 PM
    • #64

    christ so why does skrs work but noone elses

  • Erratic
    • November 7, 2007 at 8:40 PM
    • #65

    It's sorta working for me, but only props are getting lit

  • Zyn
    • November 7, 2007 at 8:42 PM
    • #66

    Mike have a lot of work to do tonite. Send your rants this way : [email protected]

  • dux
    • November 7, 2007 at 8:43 PM
    • #67

    So - epic fail?

  • dissonance
    • November 7, 2007 at 8:44 PM
    • #68
    Quote from dux

    So - epic fail?

    As is usual with all valve updates.

  • skdr
    • November 7, 2007 at 8:46 PM
    • #69

    raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works

    [Blocked Image: http://xs221.xs.to/xs221/07453/lightprev4.jpg]

  • Buddy
    • November 7, 2007 at 8:46 PM
    • #70

    gah

  • Fяэ&a
    • November 7, 2007 at 8:47 PM
    • #71
    Quote from dissonance

    CLI:sdklauncher.exe -engine ep1

    sry but that doesnt tell me very much..

    i´m a bit stupid

  • Buddy
    • November 7, 2007 at 8:54 PM
    • #72
    Quote from Fяэ&a

    sry but that doesnt tell me very much..

    i´m a bit stupid

    yeah true.

    run it through command line or add it to sdklauncher.exe shortcut...

    btw if you can't do that then you should stay away from mapping

  • Buddy
    • November 7, 2007 at 8:56 PM
    • #73
    Quote from skdr

    raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works [Blocked Image: http://xs221.xs.to/xs221/07453/lightprev4.jpg]

    Now with the faster compiling this previewing wouldn't make sense, allthough i guess that this process is spread around all VALVe pcs in network like compiling do and it's a lot faster. (Like 100 pcs X 4 cores )

  • Zeta
    • November 7, 2007 at 8:58 PM
    • #74

    [Blocked Image: http://i21.tinypic.com/rbabyt.jpg]

    Light preview for me. Only works on models and only light_spot's do anything. Brushes remain white and unaffected.

  • Erratic
    • November 7, 2007 at 8:58 PM
    • #75

    Yay, someone is in the same boat as me

  • Fяэ&a
    • November 7, 2007 at 9:00 PM
    • #76

    and me

  • Zyn
    • November 7, 2007 at 9:01 PM
    • #77

    At first it didn't work, and all I did was restarting Hammer and I can only get preview with light_spot:

    [Blocked Image: http://www.shatteredminds.net/skit/lettherebelight.jpg]

    And most materials doesn't seem to like getting light and just stay full-bright.

  • Zeta
    • November 7, 2007 at 9:02 PM
    • #78

    this is a real mess

  • Fяэ&a
    • November 7, 2007 at 9:03 PM
    • #79

    lol what the hell i dont need any sdklauncher, only the start-options of sourceSDK

  • Buddy
    • November 7, 2007 at 9:07 PM
    • #80
    Quote from Fяэ&a

    lol what the hell i dont need any sdklauncher, only the start-options of sourceSDK

    sdklauncher = sourcesdk

    :roll:

    btw it works only on models for me as well.

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