HL2 sdk update tomorrow morning
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Quote from Fяэ&a
and where ist that launch parameter?
CLI:sdklauncher.exe -engine ep1
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christ so why does skrs work but noone elses
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It's sorta working for me, but only props are getting lit

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Mike have a lot of work to do tonite. Send your rants this way : [email protected]
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So - epic fail?

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raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works

[Blocked Image: http://xs221.xs.to/xs221/07453/lightprev4.jpg]
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Quote from Fяэ&a
sry but that doesnt tell me very much..
i´m a bit stupid

yeah true.

run it through command line or add it to sdklauncher.exe shortcut...
btw if you can't do that then you should stay away from mapping

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Quote from skdr
raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works
[Blocked Image: http://xs221.xs.to/xs221/07453/lightprev4.jpg]Now with the faster compiling this previewing wouldn't make sense, allthough i guess that this process is spread around all VALVe pcs in network like compiling do and it's a lot faster. (Like 100 pcs X 4 cores
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[Blocked Image: http://i21.tinypic.com/rbabyt.jpg]
Light preview for me. Only works on models and only light_spot's do anything. Brushes remain white and unaffected.
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Yay, someone is in the same boat as me

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and me
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At first it didn't work, and all I did was restarting Hammer and I can only get preview with light_spot:
[Blocked Image: http://www.shatteredminds.net/skit/lettherebelight.jpg]
And most materials doesn't seem to like getting light and just stay full-bright.
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this is a real mess
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lol what the hell
i dont need any sdklauncher, only the start-options of sourceSDK 
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Quote from Fяэ&a
lol what the hell
i dont need any sdklauncher, only the start-options of sourceSDK 
sdklauncher = sourcesdk
:roll:
btw it works only on models for me as well.
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