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PC Gears of War Map Editor Revealed

  • -HP-
  • October 31, 2007 at 6:29 PM
  • -HP-
    • October 31, 2007 at 6:29 PM
    • #1

    http://news.filefront.com/pc-gears-of-w ... -revealed/

  • KungFuSquirrel
    • October 31, 2007 at 6:36 PM
    • #2

    I love how they act like UnrealEd is something new

  • R_Yell
    • October 31, 2007 at 6:51 PM
    • #3

    This is new to me, a promo video of a level editor, even with background music. Looks like a commercial

  • Scinbed
    • October 31, 2007 at 7:00 PM
    • #4

    Sounds like a completely accurate description of how it works to me.

    Yep.

  • FrieChamp
    • October 31, 2007 at 7:13 PM
    • #5

    "Unreal Ed" - the level editor that was used to craft "Gears of War" - from the studio that brought you "CliffyB" ...

  • dux
    • October 31, 2007 at 7:16 PM
    • #6
    Quote from FrieChamp

    "Unreal Ed" - the level editor that was used to craft "Gears of War" - from the studio that brought you "CliffyB" ...

    Haha

    This gives me a very good reason now actually to buy GoW

  • aevirex
    • October 31, 2007 at 8:34 PM
    • #7
    Quote from FrieChamp

    "Unreal Ed" - the level editor that was used to craft "Gears of War" - from the studio that brought you "CliffyB" ...

    n1! What troubles my mind though is the make level button... it kinda implies what has been stated before that the editor is for mp maps only. Which would suck.

  • Tailgunner
    • October 31, 2007 at 9:14 PM
    • #8

    Nice, well look at it from the bright side, at least cliffyB isnt posing in the video somewhere

  • Buddy
    • October 31, 2007 at 9:54 PM
    • #9

    No, it's for both, not only MP, he's fighting an AI in the end

    Plus he's scripting enemy spawn there too.

    Or I watched diferent vid

  • aevirex
    • November 1, 2007 at 12:04 AM
    • #10

    True, I didn't saw it that way. Thanks.

  • Algor
    • November 1, 2007 at 12:23 AM
    • #11

    I think the "publish level" button just adds it to the level select menu for ease of locating.

  • mabufo
    • November 1, 2007 at 1:24 AM
    • #12

    This might be the game that sucks me back into mapping.

  • FrieChamp
    • November 1, 2007 at 4:21 AM
    • #13
    Quote from Tailgunner

    Nice, well look at it from the bright side, at least cliffyB isnt posing in the video somewhere

    Hey I actually like Cliffy, it's just Epic's silly marketing I dislike

  • KungFuSquirrel
    • November 1, 2007 at 4:41 AM
    • #14

    Yeah, the Cliffy media whoring can be amusing but having seen some interviews with him leading up to Gears he clearly knows his stuff.

    Also, forgot to mention: I'll be building the shit out of a map or two once I pick this up

  • Fletch
    • November 1, 2007 at 6:27 AM
    • #15

    UnrealEd on one monitor? Hahahahaha. Losers.

  • Scinbed
    • November 1, 2007 at 7:43 AM
    • #16

    The "publish" button is what "cooks" the map into a more streamlined format for the engine to work with once the game is running.

    So you'll have a .ut3 map file to work in the editor with, and another "published" file for the game to read, which is un-editable.

    In basic terms.

  • MJ
    • November 1, 2007 at 8:29 AM
    • #17

    interesting...

  • PogoP
    • November 1, 2007 at 8:30 AM
    • #18

    So ummm, publish is just another word for 'compile'?

    I'm a Source mapper, forgive me for my sins.

  • Hourences
    • November 1, 2007 at 10:11 AM
    • #19

    Cooking is a process to optimize the map, its not really essential to have the level run so in that light its not like compiling. Rebuilding in Unreal is like compiling, as it calculates lighting and BSP.

    Cooking tries to lower filesize by stripping all non essential content of a map, eg all editor properties, textures, preview thumbs, and so on.

  • Psy
    • November 1, 2007 at 11:07 AM
    • #20

    Goddamn, UnrealED looks a lot easier to use then Hammer.

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