PC Gears of War Map Editor Revealed
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I love how they act like UnrealEd is something new

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This is new to me, a promo video of a level editor, even with background music. Looks like a commercial

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Sounds like a completely accurate description of how it works to me.
Yep.
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"Unreal Ed" - the level editor that was used to craft "Gears of War" - from the studio that brought you "CliffyB" ...
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Nice, well look at it from the bright side, at least cliffyB isnt posing in the video somewhere
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No, it's for both, not only MP, he's fighting an AI in the end

Plus he's scripting enemy spawn there too.
Or I watched diferent vid

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True, I didn't saw it that way. Thanks.

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I think the "publish level" button just adds it to the level select menu for ease of locating.
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This might be the game that sucks me back into mapping.
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Yeah, the Cliffy media whoring can be amusing but having seen some interviews with him leading up to Gears he clearly knows his stuff.
Also, forgot to mention: I'll be building the shit out of a map or two once I pick this up

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UnrealEd on one monitor? Hahahahaha. Losers.
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The "publish" button is what "cooks" the map into a more streamlined format for the engine to work with once the game is running.
So you'll have a .ut3 map file to work in the editor with, and another "published" file for the game to read, which is un-editable.
In basic terms.

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interesting...
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So ummm, publish is just another word for 'compile'?
I'm a Source mapper, forgive me for my sins.
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Cooking is a process to optimize the map, its not really essential to have the level run so in that light its not like compiling. Rebuilding in Unreal is like compiling, as it calculates lighting and BSP.
Cooking tries to lower filesize by stripping all non essential content of a map, eg all editor properties, textures, preview thumbs, and so on.
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Goddamn, UnrealED looks a lot easier to use then Hammer.
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