1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

1st Attempts At Textures (oh oh...) ;)

  • WheRe Is My MiNd?
  • September 16, 2004 at 2:07 PM
  • WheRe Is My MiNd?
    • September 16, 2004 at 2:07 PM
    • #1

    [Blocked Image: http://www.mallosworld.co.uk/textures/seawall01.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/textures/seawall02.jpg]

    OK these are my 1st attempts at making textures. Yes they are based off of some photos I took but Ive been using this as a chance to learn Photoshop (and in turn 2d art) as well so I've done a fair bit of tweaking to them - added scratches/seams, cut up sections, got them tiling etc. So what Im basically looking for is constructive feedback so I know where to go next with things

  • st0lve
    • September 16, 2004 at 2:14 PM
    • #2

    My only tip is stop using sharpen filters, and keep making textures.

  • DD
    • September 16, 2004 at 2:33 PM
    • #3

    Looks really good, I like the sharp look to it but yeah you do need to lighten it a bit.

  • OL
    • September 16, 2004 at 2:56 PM
    • #4

    lux like photos with colors changed

    but maybe thats a good thing

  • kleinluka
    • September 16, 2004 at 5:26 PM
    • #5

    yeah definitely too sharpened.

    Make some more high-res textures. 256s are getting out of fashion and it's probably a better idea to start learning texturing with more pixels to work with.

  • D3adlode
    • September 16, 2004 at 9:30 PM
    • #6

    I'm digging the second one...

  • Bic-B@ll
    • September 17, 2004 at 12:22 AM
    • #7

    it looks too sharpened now but ingame it probably would look really good

  • WheRe Is My MiNd?
    • September 17, 2004 at 3:26 PM
    • #8

    Thx for the feedback, have a few others, bit bigger this time. Playing around with sand too, not too sure they look very concincing though :-?

    [Blocked Image: http://www.mallosworld.co.uk/textures/seawall03.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/textures/sand01.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/textures/sand02.jpg]

  • jfas
    • September 17, 2004 at 4:34 PM
    • #9

    the 2nd sand texture doesnt look too bad, the 1st is repeated way too much, it just looks bad, good starts though

  • Gman
    • September 19, 2004 at 12:23 AM
    • #10

    EDIT: REMOVED

  • Phlek
    • September 19, 2004 at 1:48 AM
    • #11

    Gman, you're post would probably be better off in the HL Remake thread.

  • Mauro Rosati
    • September 19, 2004 at 2:13 AM
    • #12

    I've laways wanted to do editing on textures, maps, scripts and programming, but..sigh..i'm not vry capable with that stuff (it's even true that I didn't do it with commitment, in short I've gave up at the first difficulty )..All of you guy have my admiration.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™