yus my first shipped title is out on the shelves.
theres a launch trailer on http://www.enemyterritory.com which some of you might not have seen before.
[Blocked Image: http://www.enemyterritory.com/images/wallpaper/full/aggressor_hyperblaster-1024x768.jpg]
i left splash a few months ago but by the time i left almost all of the art content was locked already.
well.. i just wanted to check if any of you picked it up yet and what you guys think about it. i played the demo which was a bit buggy on my laptop (read something about radeon mobility issues) but i think this has been fixed in the first patch. definitely loads of improvements since i last played it at work.
gotta give the final thing a proper whirl though.
there were moments in development where i wished we would be using a different and more suitable engine, especially the shadowing (stencil shadows) is a bit weak, even in comparison to an "old" game like bf2. personally i wouldve liked to see a bit more contrast in places (darker interiors, darker shadows) to make things look more juicy but some other devs seemed to prefer the bright and clean pro-gamer look.
i might be launching a portfolio update with some work i did on etqw soon but i better ask for permission first. i'll let you know when its up though.
oh btw.. theres a cool google-maps type site where you can have a look at the megatextures. http://d8d.org/etqwmaps/
i think they turned out great. i hope id is able to really get this "megatextures on everything"-thing working properly. those editor videos of idtech5 looked very promising ![]()
anyhow.. please post your opinions here ![]()