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Enemy Territory: Quake Wars released

  • Sa74n
  • September 30, 2007 at 8:48 PM
  • Sa74n
    • September 30, 2007 at 8:48 PM
    • #1

    yus my first shipped title is out on the shelves.

    theres a launch trailer on http://www.enemyterritory.com which some of you might not have seen before.

    [Blocked Image: http://www.enemyterritory.com/images/wallpaper/full/aggressor_hyperblaster-1024x768.jpg]

    i left splash a few months ago but by the time i left almost all of the art content was locked already.

    well.. i just wanted to check if any of you picked it up yet and what you guys think about it. i played the demo which was a bit buggy on my laptop (read something about radeon mobility issues) but i think this has been fixed in the first patch. definitely loads of improvements since i last played it at work.

    gotta give the final thing a proper whirl though.

    there were moments in development where i wished we would be using a different and more suitable engine, especially the shadowing (stencil shadows) is a bit weak, even in comparison to an "old" game like bf2. personally i wouldve liked to see a bit more contrast in places (darker interiors, darker shadows) to make things look more juicy but some other devs seemed to prefer the bright and clean pro-gamer look.

    i might be launching a portfolio update with some work i did on etqw soon but i better ask for permission first. i'll let you know when its up though.

    oh btw.. theres a cool google-maps type site where you can have a look at the megatextures. http://d8d.org/etqwmaps/

    i think they turned out great. i hope id is able to really get this "megatextures on everything"-thing working properly. those editor videos of idtech5 looked very promising

    anyhow.. please post your opinions here

  • Sindwiller
    • September 30, 2007 at 8:54 PM
    • #2

    Awesomness! I've preordered it a month ago, I hope I get it ASAP Need to wait a bit for the Linux client though

  • Zeta
    • September 30, 2007 at 9:03 PM
    • #3

    well done on your first ship! fancy posting the pics of the things you made?

  • Mazy
    • September 30, 2007 at 10:08 PM
    • #4

    Grats Sa74n, donno if I'm gonna get it. I tried to try the demo, but it kept freezing my computer when I tried to enter a game (At the first spawn screen with the top down map). After 3 tries I gave up.

    Not as much into PC gaming as I used to anyway since I can run next to nothing on my home machine, but I might just pick it up for the 360

  • Nysuatro
    • October 1, 2007 at 6:12 AM
    • #5

    I loved the demo. When I got money again i give the gameshop a visit.

  • FrieChamp
    • October 1, 2007 at 11:25 AM
    • #6

    Congrats bro, I haven't played it yet, but I need to catch up on various games. TF2 comes first, I will give the demo a whirl right afterwards.

  • Hourences
    • October 1, 2007 at 1:18 PM
    • #7

    congrats

    Nice game as a first.

  • D3ads
    • October 1, 2007 at 4:10 PM
    • #8

    Congrats dude!

    I gotta say that looking at the screenshots it's obvious that the final build is graphically enhanced than the ugly beta but only if your machine can handle it (ie dual core..). I doubt I'll play it since it's a multiplayer game but it looks the mutt's guts and from what I'm hearing it gives Battlefield a run for it's money gameplay wise

  • -HP-
    • October 1, 2007 at 4:31 PM
    • #9

    Grats Sa74n

    just ordered irt on amazon yesterday

  • KoKo5oVaR
    • October 1, 2007 at 6:53 PM
    • #10

    Yes pretty damn nice game as a first indeed .

    I loved the gameplay, but what bother me the much buying it is the community of players, since i will play only in FFA and that the game is really teamplaying oriented, i'm a bit skeptical

    Also yeah, I had a question about the megatexturing that tickled me for some time now. How do you do to paint the vertical reliefs like cliffs for example without stretching the texture ? it's not just a planar projection of the terrain i presume ?

  • Taylor
    • October 1, 2007 at 7:54 PM
    • #11

    People at work have been hooked on the demo, though personally I find the idea of instantly dying the moment you walk into an open space rather annoying... And if spawn camping is rampant on our little LAN got knows what it's like on the anonymous internet!

    But credit where it's due they've nailed the whole map objectives thing and realised that no matter what objectives, story or motivation you give the players, all 99% of them want to do is kill other people. And most maps seem designed with this mentality in mind.

  • JamesL
    • October 1, 2007 at 8:02 PM
    • #12

    Grats mate. May it be the first of many

  • Nexus
    • October 1, 2007 at 9:15 PM
    • #13

    cool..

    must try

  • PhilipK
    • October 1, 2007 at 10:28 PM
    • #14

    Congrats on the release

  • Warby
    • October 1, 2007 at 10:31 PM
    • #15

    good stuff ... please tell me that that mega texture google maps thing was your idea !!!111

  • dux
    • October 1, 2007 at 11:57 PM
    • #16

    I really lost interest after the beta. I guess it's better now?

  • Fletch
    • October 2, 2007 at 5:00 AM
    • #17

    Played the demo a lot at work during game time. It was pretty fun (go go giant red laser of death from the sky!!), but then TF2 came out and that's our new flavor.

  • Sjosz
    • October 3, 2007 at 11:49 AM
    • #18

    Daily lunch skirmishes in the office on a dedicated LAN server for Quake Wars here. Highly enjoyable.

  • Nexus
    • October 8, 2007 at 9:52 AM
    • #19

    I have the game now..

    but it feels like battlefield 2..

  • Patrick_H
    • October 9, 2007 at 3:17 AM
    • #20

    Never played BF2, so I can't compare. I've been testing this game since January, and its come a long way. Played the demo on steam last week. It runs very smoothly. One of our guys at work has it at home and claims he gets mad fps. The art direction and megatexture exteriors are awesome but its a shame that so much of the interior and building art had to get stripped to let it run well. The interior ambient cubemaps system works well some of the time but sometimes looks washed out.

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