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xsi origin

  • neotic
  • September 16, 2007 at 10:13 AM
  • neotic
    • September 16, 2007 at 10:13 AM
    • #1

    Hi! Still new to modeling and all... actually I feel a bit like I'm cheating... imported vmf into XSI, trying to save brush faces for the map! Anyways, I've figured out UV mapping and got rid of the faces I need to discard, but I was trying to find out how to translate/move/set the origin of the model peices. Google searches return rather vague results and none really say how to set an origin and XSI help is silent as well. Could someone let me know?

  • ifO
    • September 16, 2007 at 12:28 PM
    • #2

    The origin in all 3D apps is usually the centre of the grid (0,0,0) so simply move your model so that the part you want the origin to be at lies on (0,0,0).

  • neotic
    • September 16, 2007 at 6:01 PM
    • #3

    Ohh I thought the origin was linked with the pivot point (or translate/rotate/scale helpers) and it is off center. Well mmh, I hope thats the case. Thanks!

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