Hello everyone!
I didn't know where to post this, since there isn't specific Game development (or whatever) category, so I posted it in here.
I had a discussion with some open source game developers, which was initially about if open source games are actually targeting lower end hardware, since newer, commercial games need more and more resources, then turned into a discussion about what is actually crucial in game development, what are doing the FOS (free/open source) gamedevs wrong and so on. I stated, that FOS gamedevelopers especially ignore the needs of artists, since there are no decent FOS game engines/toolchains in my opinion.
Now, I'd like to know your relation and experience with free/open source software and especially games. Do you use free software? How's your opinion on free software? But the main question is: Did you ever contribute to a open source game? Or have you used an open source game engine before?
Now, to explain what open source games actually are...
They appear in lots of different forms. But their main aspect is, that their code and all their art assets, such as maps, models, textures, sounds and so on, are freely available. That means that everyone is allowed to use those assets in his project, edit them as he likes and redistribute them in every form - as long as he redistributes with the same licensing terms (CC-by-SA, GPL). That's the basic philosophy of free software.
The organisation can differ from project to project. Some projects keep their development closed and release everything when they're done (pretty much like a mod team). Others keep in touch with the community by making specific stuff (like the game design doc or the codebase) public, but still having the main development closed until release. The most common way of "organisation" is a very open model. There's a TODO-list, SVN, and probably a style quide and a design document. And everyone who's able to and wants to contribute can do that.
Discuss. ![]()