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ID Tech 5 & "Rage" presentation

  • FrieChamp
  • August 5, 2007 at 12:58 PM
  • Zeta
    • August 7, 2007 at 8:15 PM
    • #41

    looks much better than the last time i saw this

  • Buddy
    • August 7, 2007 at 11:17 PM
    • #42

    It's not the amount of morph targets but how they behave, just like muscles, not only "morph targets".

  • Defrag
    • August 8, 2007 at 10:19 PM
    • #43

    Looking good. I remember Carmack saying that he had "one more engine" in him after Doom3 shipped. Now that he's well into this iteration and already talking about the next version, it sounds like he's been bitten by the bug once more Sod the rockets, JC, keep knocking out game engines!

  • dux
    • August 8, 2007 at 11:03 PM
    • #44

    Anyone ever wonder what would happen if Carmack, sweeney and the boys at crytek put their heads together and came up with an engine?

  • Buddy
    • August 8, 2007 at 11:12 PM
    • #45

    Epic, ID, VALVe and Crytek togheter working on a game/engine.

  • KungFuSquirrel
    • August 9, 2007 at 12:08 AM
    • #46
    Quote from dux

    Anyone ever wonder what would happen if Carmack, sweeney and the boys at crytek put their heads together and came up with an engine?

    Lots of yelling, punching, and setting on fire, I bet

  • Grinwhrl
    • August 9, 2007 at 6:20 AM
    • #47

    I am very excited about this game, art style, atmospheres and the whole racing game mixed with a shooter is sweet, although it is still unclear what it will be about.

  • theiggsta
    • August 10, 2007 at 12:59 AM
    • #48

    I'd really like to see the tools and what kind of system requirements this thing will need to run. Though I must give a few cheers to Carmack to sticking with openGL, his innovations using that system amaze me of it's potential capabilities.

    I'm also happy he's developing it for Mac

  • Buddy
    • August 10, 2007 at 4:09 AM
    • #49

    Same, I'm starting to think I'm more anticipating it than ep2

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