I'm trying to import an animated character model into Maya that is in "FBX" format. I can import it fine, view animations, and even export it to the format I need it in (Collada) with no problems.
The problem is, he's too small. The engine (Multiverse) wants things in 1 unit = 1 mm format, whereas this guy is 1 unit = 1 meter (I think).
I've tried scaling him up in Maya, and the mesh scales fine, but not the skeleton. Actually it does look fine in Maya, but on export, the skeleton is not scaled up. The result is a proper sized mesh all "squinched" down onto a tiny skeleton. Amusing, but not what I want.
So! Any ideas how to rescale a rigged character model, skeleton and all? Polytrans? Some trick of Maya?