1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Interview with Garry on Shacknews

  • FrieChamp
  • July 25, 2007 at 10:05 AM
  • Steppenwolf
    • July 26, 2007 at 1:16 PM
    • #81
    Quote from Fletch

    I never disagreed with Step's comment that Garry doesn't lead a big mod team. I just thought it was fucking hilarious to come up with that position coming from Insurgency. I guess you just don't appreciate my sense of humor. My utmost fake apologies.

    Dude i wouldnt make such a comment in his direction if he wasnt such a known prick.

    Then again why is it hilarious? Who else knows better what it takes to release a mod of this size? We've gone trough a rollercoaster ride the last 3 years and we are the only bigger mod for hl2 that managed to release yet (with the exception of Dystopia maybe which also has a shitload of own content and code). You sound just as arrogant as garry because you have no idea what it takes.

    If it was so easy why arnt there many many more TC's or bigger mods? When hl2 came out there was like 200 mods announced, half of them acting as if they want to become the new big thing. See what is left?

  • D3ads
    • July 26, 2007 at 2:28 PM
    • #82
    Quote from Thrik

    This post is looking very texty so here's a nice picture to break it up:

    Garry certainly seems to have a large ego, I dare say he wouldn't be slagging off other people's work if he didn't have such a high status.

  • Psy
    • July 26, 2007 at 2:36 PM
    • #83

    I agree with Mino. I'm currently working in a small mod team for a mod set in the HL2 universe. The story has been done and some of the game scenarios have been written too.

    Luckily, the writers have a basic understanding of how the Source engine works so they're not telling me to do something which simply cannot be done in the engine. People need to be less, "z0mg, let's do this because it looks cool!", and more, "z0mg, let's do this because we need to and it's necessary to the game as a whole!".

  • Schmung
    • July 26, 2007 at 2:38 PM
    • #84

    Things have changed since the days of HL, back then you could download, play about with and, if you wanted, delete a mod in about an hour. It takes bloody ages to load anything in source and the download sizes are huge.

    Release early, release often doesn't work so well because the audience expectation is so different from what it was in the days of HL. I think it's still possible, but from what I've seen so far people seem to have the wrong idea.

    Everyone seems incredibly focused on delivering content on first release, which is bullshit and a waste of effort for all involved. It's especially endemic with source where it's all about how pretty your screenshots are and how many guns/maps your first release has. I'd much rather wait six months, d/l a 200meg file that has two maps and a really good, clear focus on gameplay rather than wait two years, and d/l an 800meg file with x number of maps, but with gameplay that feels barely evolved.

    I've barely touched any source mods because I see a thread on some forum about the release of some mod and nobodies ever got anything positive to say about the gameplay. Fine, I'll come back in a few weeks when the next versions released and try it again. Except that never happens. A lot of teams are so focused on getting more content into their releases instead of improving their gameplay, the thing that's going keep your mod alive and give you time and motivation to expand. Instead, they spend years slaving away on something and when the first release hits and all they get is a sigh from the public at large and that kills your motivation.

  • Sentura
    • July 26, 2007 at 3:14 PM
    • #85

    wow... just wow. fmpone really needs to sit the fuck down and relax a bit. the whole thing about what to do and what not to do with a mod has apparently been elevated since insurgency came out, and ins people have really started fortifying themselves to barricade away any and all critique. i discussed this a few days ago with ginger_lord: if you cannot handle criticism the way you get it handed here, then why are you even here at all? you sit and whine about your damn mod all day long every time someone says something bad about it.

    here's a pointer: maybe people criticize it because it's not worth their time. i'd rather see that you would invest time in shaping the mod rather than sitting here endlessly babbeling about it; it gets you nowhere. in fact, the only ins member who has actually taken this maturely is minotaur0. suck it up, learn from your mistakes, stop whining and move along. if one of you can, why can't the rest?

  • Thrik
    • July 26, 2007 at 3:28 PM
    • #86

    Yes I also approve of the way Minos has conducted himself in response to criticism, particularly with accepting where it's justified.

  • FrieChamp
    • July 26, 2007 at 3:53 PM
    • #87

    Why is everyone talking about Insurgency? This thread is about Garry's MOD

  • Bic-B@ll
    • July 26, 2007 at 3:55 PM
    • #88

    because ins > garry's mod

  • Steppenwolf
    • July 26, 2007 at 3:59 PM
    • #89
    Quote from Sentura

    wow... just wow. fmpone really needs to sit the fuck down and relax a bit. the whole thing about what to do and what not to do with a mod has apparently been elevated since insurgency came out, and ins people have really started fortifying themselves to barricade away any and all critique. i discussed this a few days ago with ginger_lord: if you cannot handle criticism the way you get it handed here, then why are you even here at all? you sit and whine about your damn mod all day long every time someone says something bad about it. here's a pointer: maybe people criticize it because it's not worth their time. i'd rather see that you would invest time in shaping the mod rather than sitting here endlessly babbeling about it; it gets you nowhere. in fact, the only ins member who has actually taken this maturely is minotaur0. suck it up, learn from your mistakes, stop whining and move along. if one of you can, why can't the rest?

    Why dont you leave your polemic attitude at home? We had a decent discussion here about mod releasing strategys.

    Its this arrogance and ignorance that is pissing me off not your so called "critiques".

  • FMPONE
    • July 26, 2007 at 4:32 PM
    • #90
    Quote from Sentura

    Sentura said: wow... just wow. fmpone really needs to sit the fuck down and relax a bit. the whole thing about what to do and what not to do with a mod has apparently been elevated since insurgency came out, and ins people have really started fortifying themselves to barricade away any and all critique. i discussed this a few days ago with ginger_lord: if you cannot handle criticism the way you get it handed here, then why are you even here at all? you sit and whine about your damn mod all day long every time someone says something bad about it. here's a pointer: maybe people criticize it because it's not worth their time. i'd rather see that you would invest time in shaping the mod rather than sitting here endlessly babbeling about it; it gets you nowhere. in fact, the only ins member who has actually taken this maturely is minotaur0. suck it up, learn from your mistakes, stop whining and move along. if one of you can, why can't the rest?

    I'm not on INS

  • Ginger Lord
    • July 26, 2007 at 5:12 PM
    • #91
    Quote from FMPONE

    I'm not on INS

    Your names still on the team page and you made a map for the release version, I presume you've left then?

  • FMPONE
    • July 26, 2007 at 5:20 PM
    • #92
    Quote from ginger_lord

    Your names still on the team page and you made a map for the release version, I presume you've left then?

    1) out of my hands

    2) incorrect

    3) si

    Quote from Skjalg

    Now who's looking like the big prick! PVK2, a TC (if you didnt know), beat INS by half a year!! And we're releasing beta 2 very soon, adding three new classes with new weapons + lots of gameplay balancing. new combat system that registers hit where the sword is at, not where your crosshair is at + finally taking use of the directional attack by introducing directional blocking.

    well that sounds fun

  • Skjalg
    • July 26, 2007 at 5:22 PM
    • #93
    Quote from Steppenwolf

    Dude i wouldnt make such a comment in his direction if he wasnt such a known prick.Then again why is it hilarious? Who else knows better what it takes to release a mod of this size? We've gone trough a rollercoaster ride the last 3 years and we are the only bigger mod for hl2 that managed to release yet (with the exception of Dystopia maybe which also has a shitload of own content and code). You sound just as arrogant as garry because you have no idea what it takes.

    Now who's looking like the big prick! PVK2, a TC (if you didnt know), beat INS by half a year!! And we're releasing beta 2 very soon, adding three new classes with new weapons + lots of gameplay balancing. new combat system that registers hit where the sword is at, not where your crosshair is at + finally taking use of the directional attack by introducing directional blocking.

  • MrBaracuda
    • July 26, 2007 at 5:30 PM
    • #94

    woah, fmpone - master of editing to perception.. eh, I mean, perfection

    I hope my FPS will be better in beta 2 skjalg, I stopped playing it because of that

  • Minos
    • July 26, 2007 at 5:34 PM
    • #95

    FMPONE dwells in the future :megaman:

  • Bl1tz
    • July 26, 2007 at 5:46 PM
    • #96
    Quote from FMPONE

    I will just again stress how much of a complete and utter failure Dystopia, the shining paragon and example of the type of mod development you're propsing has been.

    Dystopia is not a failure in my eyes because it's the most fun I've *ever* had with a mod. I've played it every night for like the past 4 months and I'm still not sick of it. It actually blows me away that Dystopia is a mod release because it's so incredibly fucking deep.

    Some of the maps look like ass, and it has a tough learning curve, but if you can get over those two things you're going to have a lot of fun.

  • FMPONE
    • July 26, 2007 at 5:48 PM
    • #97
    Quote from Bl1tz

    Dystopia is not a failure in my eyes because it's the most fun I've *ever* had with a mod. I've played it every night for like the past 4 months and I'm still not sick of it. It actually blows me away that Dystopia is a mod release because it's so incredibly fucking deep.

    Some of the maps look like ass, and it has a tough learning curve, but if you can get over those two things you're going to have a lot of fun.

    I think its fun too. But not enough people play it and as we all know if you cannot find a server you simply cannot play a multiplayer game, unless it has bots that is. You might be able to find one or two crowded servers in Dystopia, but with only 69 players... barely. And who knows for how long, hopefully for a while.

    So I mean the one purpose of the mod out the door, quality game or otherwise. And I think Dystopia is one of the best mods I've ever played.

    Quote from KungFuSquirrel

    I think they've got more players than Quake 4, so there's that going for them at least

    lol

    All Doom 3 engine multiplayer games, Prey, Q4, D3 have serious technical issues for me atleast

    Quote from Psycho

    Your posting editing confuses me FMPOne.*FMP post w/ quote from the next post*

    *Next Post*

    It makes me confused.

    come again?

  • KungFuSquirrel
    • July 26, 2007 at 6:01 PM
    • #98

    I think they've got more players than Quake 4, so there's that going for them at least

  • Psy
    • July 26, 2007 at 6:12 PM
    • #99

    Your posting editing confuses me FMPOne.

    *FMP post w/ quote from the next post*

    *Next Post*

    It makes me confused.

  • ReNo
    • July 26, 2007 at 7:02 PM
    • #100
    Quote from KungFuSquirrel

    I think they've got more players than Quake 4, so there's that going for them at least

    Hehe, I feel your pain. I know they've normally got a handful more than we tend to with The Ship... that SteamPowered stats page can be a painful reminder sometimes Was so nice seeing that number in the 1000's during our free weekends. Still, we're beating Lost Planet at least

    I wouldn't call PVK2 and Dystopia failures compared to INS - INS is doing great and that is nice to see, but those mods did well on their first releases as well, so it might be a bit too early to look down on them. I'm sure PVK2 will see quite a resurgence once they get those new player classes out the door - I know I'm looking forward to going back for a crack at it.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™