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Interview with Garry on Shacknews

  • FrieChamp
  • July 25, 2007 at 10:05 AM
  • FrieChamp
    • July 25, 2007 at 10:05 AM
    • #1

    http://www.shacknews.com/featuredarticl ... 471&page=1

    Good read - not only for modders but also "professional" developers. He isn't only doing what he wants to and is succesful at it, he is also an SA goon and incredibly handsome! Hats off to Garry!

  • R_Yell
    • July 25, 2007 at 12:38 PM
    • #2

    Making friends

    Quote

    You've got these big-ass mods like Black Mesa that have awesome graphics, but they've been in development for three years and all they've given us is 64 highly sharpened screenshots.

    He mentions Insect Infestation like a misunderstood mod, but hey, they released with a ton of bugs. That's not exactly "doing everything right", make some internal testing, for god's sake. Empires suffered similar issues and they had to change the approach completely, now they are doing lots of internal test to release a much improved and bug free version.

    But I'm with Garry at 100%, gameplay is more important than graphics, let's return to the roots.

  • Psy
    • July 25, 2007 at 12:49 PM
    • #3

    I think GMod is great and all but it's not exactly amazing in itself. It's just a sandbox mod and to be honest I don't like sandbox games. D:

  • Furyo
    • July 25, 2007 at 12:56 PM
    • #4

    His work method is definitely the best for any modder, and his ideas are just pure genius. Not that no one else has had them before, but he's made them work.

    Hats off to Gary !

  • dux
    • July 25, 2007 at 1:59 PM
    • #5

    Garry is really popular here at insurgency.

    Cough.

  • ReNo
    • July 25, 2007 at 2:13 PM
    • #6

    I seem to recall that Garry said some very nice things about The Ship, although I can't for the life of me remember where he said them, so I might have imagined it. Still, if he did, then I like Garry I must be one of the few people who hasn't actually played GMod though - it seems like a remarkable achievement, but it just isn't my sort of thing.

  • Thrik
    • July 25, 2007 at 2:20 PM
    • #7

    Perhaps you'd like to elaborate dux, thus transforming your post from 'totally useless' to 'interesting'.

    Of course, you were deliberately aiming for someone to ask "What do you mean?" anyway.

  • Quakis
    • July 25, 2007 at 2:30 PM
    • #8

    I used to play Gmod quite a lot, what I liked most though was having a form of vehicle or base wars against a friend. We'd make a fort or vehicle from wood, make some manual weapons (propane tanks with thrusters on the bottom) and try to destroy each other's base/vehicle. Unfortunetly Gmod got a bit nasty after a few hours online, but those were fun times.

  • Mazy
    • July 25, 2007 at 3:27 PM
    • #9

    Aye read it earlier, got me into finding silly Youtube movies with Gmod

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    http://www.youtube.com/watch?v=qeLHVygKCEc

    I lol'd, mainly because thats how everything I've made with Gmod has looked, physics flying around at lightspeed

    But yeah, his work method has definitely proven solid. Most Source mods should just get some balls, take a chance and release something that might not be polished to perfection. I for one miss the old HL1 days where you'd see mod updates each month or so, and see considerable improvements with each iteration. This current method might get you respected more as portfolio piece, but its also more or rendered the entire Source modding community a mere shadow of its former HL1 self.

    But then it might also just be me who isn't keeping up enough with whats being released now, kinda gave up a year or so after HL2 was released :G

  • dux
    • July 25, 2007 at 4:08 PM
    • #10
    Quote from Thrik

    Perhaps you'd like to elaborate dux, thus transforming your post from 'totally useless' to 'interesting'.Of course, you were deliberately aiming for someone to ask "What do you mean?" anyway.

    http://forums.facepunchstudios.com/show ... ost6323152

  • twiz
    • July 25, 2007 at 4:25 PM
    • #11

    Wow, commie forums. If you speak, you are banned.

  • Steppenwolf
    • July 25, 2007 at 4:25 PM
    • #12

    Garry knows jack shit about developing a big mod.

  • KungFuSquirrel
    • July 25, 2007 at 4:44 PM
    • #13
    Quote from R_Yell

    He mentions Insect Infestation like a misunderstood mod, but hey, they released with a ton of bugs.

    Wasn't that... the point?

    ...

  • General Vivi
    • July 25, 2007 at 4:51 PM
    • #14

    I chuckled

  • Psy
    • July 25, 2007 at 5:09 PM
    • #15

    It took you guys this long to realise that Facepunch forum's is a shithole?

  • Ginger Lord
    • July 25, 2007 at 6:34 PM
    • #16

    Good read, Garry is a sensible man.

  • Zeta
    • July 25, 2007 at 6:48 PM
    • #17

    The fact that his mod has no actual structured gameplay or art to speak of is kind of convenient when it comes to poking other projects for being slow that have a huge ammount of both. Gmod is obviously a very impressive piece of coding though.

  • Psy
    • July 25, 2007 at 7:13 PM
    • #18
    Quote from Zete

    The fact that his mod has no actual structured gameplay or art to speak of.

    Exactly my thoughts.

  • FrieChamp
    • July 25, 2007 at 7:39 PM
    • #19
    Quote from Psycho

    Exactly my thoughts.

    So what? Its popularity still exceeds any other hl2 mod's out there.

  • Campaignjunkie
    • July 25, 2007 at 8:21 PM
    • #20
    Quote from FrieChamp

    Exactly my thoughts.

    So what? Its popularity still exceeds any other hl2 mod's out there.

    Because modding is all about the popularity, right? Funny... I'm doing it because I like to build levels and think about player psychology. :wink:

    Oh, and that Black Mesa stab he made; ouch.

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