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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • hazardous!
    • October 11, 2005 at 9:44 PM
    • #801

    LIVE, THREAD! LIVE!

    Hello there!

    After my last try at making game textures ended up like this:

    [Blocked Image: http://img70.exs.cx/img70/1451/lab1_slot4d_hiq.jpg]

    I didn't proceed, due to noobish abilities and insufficient hardware.

    A year, a digicam and a graphic tablet later, I'm back:

    I remade out_w6b:

    [Blocked Image: http://w.rabid-monkey.com/~hazardous/bms…est/out_w6b.jpg]

    Here's what I've got so far:

    [Blocked Image: http://w.rabid-monkey.com/~hazardous/bms…out_w6b_haz.jpg]

    normal map:

    [Blocked Image: http://w.rabid-monkey.com/~hazardous/bms…w6b_nor_haz.jpg]

    specular map:

    [Blocked Image: http://w.rabid-monkey.com/~hazardous/bms…6b_spec_haz.jpg]

    Here's everything in action with the 1024*1024 version of the textures (150kb each):

    http://%7boption%7d

    http://%7boption%7d

    I am trying to get a position as a texture artist in the Black Mesa Source team (that's why I branded them) and my task is to recreate 3 textures to test my abilities - this is one of them.

    Alright.

    Any kind of constructive criticism is very much appreciated.

    Thanks in advance!

  • st0lve
    • October 11, 2005 at 9:50 PM
    • #802

    I love the huge watermark.

    And I like the 2nd texture.

  • curman
    • October 11, 2005 at 10:06 PM
    • #803
    Quote from st0lve

    I love the huge watermark.And I like the 2nd texture.

    i still dunno why people do that.. we have game devs. here who don't even do that.

  • Tequila
    • October 12, 2005 at 12:14 AM
    • #804
    Quote from curman

    i still dunno why people do that.. we have game devs. here who don't even do that.

    Yeah.

    Great texture though.

  • kleinluka
    • October 12, 2005 at 1:04 AM
    • #805

    here's a normal swatch btw:

    [Blocked Image: http://img429.imageshack.us/img429/6163/normalmapswatch7gw.jpg]

  • Grinwhrl
    • October 12, 2005 at 1:25 AM
    • #806

    cool stuff hazardous!

  • Splitta
    • October 26, 2005 at 2:37 PM
    • #807

    i was bored

    [Blocked Image: http://www.katy-fan.de/lab.jpg]

  • Bic-B@ll
    • October 26, 2005 at 8:44 PM
    • #808

    looks nice, just on the bottom with the grate there, don't reuse the same one over and over, it doesn't look good

  • Seldoon182
    • March 13, 2006 at 8:58 PM
    • #809

    Great job men ! :wink:

    Can I ask you the autorisation to use its ? Does it exist a pack files (.jpg / .tga / .vtf) with a nickname list to thank ?

    Do someone get that texture (Rock) ?

    [Blocked Image: http://pix.nofrag.com/2c/7c/8f3a7b7ff244cc579c4df592f3a0t.jpg]

    Do someone could remake that texture ?

    [Blocked Image: http://pix.nofrag.com/7e/bf/39eefc9af9c867c662ac80449901t.jpg]

  • Taylor Swift
    • March 13, 2006 at 9:15 PM
    • #810

    Well suddenly I found this thread and now I am here. But what is it about what is this? Like remaking textures from half life 1 to half life2?

    ANy zip? pack? or even collection to download..

    or is this only for bms (blackmesasource)

  • Section_Ei8ht
    • March 13, 2006 at 10:43 PM
    • #811

    I dont think this thread is really for anything, its just to remake textures of hl if you're bored.

    I don't think theres a compilation of all these textures. If that were the case i think that would be too much work for the otherwise spontaneous nature of this thread.

  • kleinluka
    • March 13, 2006 at 11:49 PM
    • #812

    yaeh it's just a for-fun thing.

  • st0lve
    • March 14, 2006 at 2:00 PM
    • #813

    And no its not for BMS.

    Its just fun, and we all deserve credit for whatever we have done.

  • dissonance
    • March 14, 2006 at 7:56 PM
    • #814

    Here is is, my masterpiece:

    +0~WHITE

    [Blocked Image: http://img.photobucket.com/albums/v24/ssb_gaia/0WHITE_256.jpg]

    256x256

    Working on a 512x512 version.

    (ps: this is the only 0 quality jpg i've ever made)

  • Meotwister
    • March 14, 2006 at 8:18 PM
    • #815

    simply . . . amazing.

    *breaks down crying*

  • Seldoon182
    • March 14, 2006 at 8:21 PM
    • #816
    Quote from dissonance

    Here is is, my masterpiece:+0~WHITE

    [Blocked Image: http://img.photobucket.com/albums/v24/ssb_gaia/0WHITE_256.jpg]

    256x256

    Working on a 512x512 version.

    (ps: this is the only 0 quality jpg i've ever made)

    Looks good to me...

  • dissonance
    • March 14, 2006 at 8:42 PM
    • #817

    Thank you, thank you.

    /me bows

  • von*ferret
    • March 14, 2006 at 8:55 PM
    • #818

    I think your colors might be a little off, maybe test it on a couple of monitors to make sure you got the right value?

  • Section_Ei8ht
    • March 14, 2006 at 9:07 PM
    • #819

    dissonance, you gonna release a normal map?

  • dissonance
    • March 14, 2006 at 9:39 PM
    • #820
    Quote from Section_Ei8ht

    dissonance, you gonna release a normal map?

    D'oh.Almost forgot.

    [Blocked Image: http://img.photobucket.com/albums/v24/ssb_gaia/0WHITE_N_256.jpg]

    (ps: i totally didn't use jphide on this one... trust me)

    Oh, also, remember to include this in lights.rad:

    Code
    +0~WHITE    255 255 255 800

    (pps: my first idea was to make a normal map out of goatse, and i did, but then i decided it would be a bad idea to post it, so i didn't.)

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