1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • ctswin
    • September 11, 2004 at 7:35 PM
    • #321

    so big they make baby jesus cry D:

  • OL
    • September 11, 2004 at 7:56 PM
    • #322

    splitta why is your lightsource different for your top and bottom bevels :x

  • kleinluka
    • September 11, 2004 at 8:15 PM
    • #323

    I think he got lazy and just mirrored it

  • jaardsi
    • September 11, 2004 at 8:26 PM
    • #324

    Never done a texture of this style before, hope you like it:

    [Blocked Image: http://www.jaardsi.net/c2a2a_lift1.jpg]

    [Blocked Image: http://www.jaardsi.net/c2a2a_lift1_nu.jpg]

    It tiles quite the well vertically, horizontally sux

  • kleinluka
    • September 11, 2004 at 8:30 PM
    • #325

    I don't think its meant to tile horizontally so thats cool

  • Splitta
    • September 11, 2004 at 9:39 PM
    • #326

    yeah i was lazy

    i'll fix it

    €dit: fixed it

  • jaardsi
    • September 12, 2004 at 11:22 AM
    • #327

    Changed the texture a bit and made a lift2 one:

    http://%7boption%7d

    http://%7boption%7d

    The borders of the caution box are little b0rked, might fix that later :-?

    Oh right, I made another one too.

    [Blocked Image: http://www.jaardsi.net/c2a4e_w1.jpg]

    [Blocked Image: http://www.jaardsi.net/c2a4e_w1_nu2.jpg]

    tbh, that's pretty crap.

  • Tailgunner
    • September 12, 2004 at 1:18 PM
    • #328

    Theclayman did this:

    [Blocked Image: http://tailgunner.leveldesign.nu/skit/-2tnnl_w12a_512.jpg]

  • Duff-e
    • September 12, 2004 at 1:32 PM
    • #329

    dont superimpose the images on top of each other, makes it hard to see the new texture in its new full glory ;o

  • IR
    • September 12, 2004 at 2:23 PM
    • #330

    looks prety good dont like the yellow though

  • Term
    • September 12, 2004 at 3:48 PM
    • #331
    Quote from IR

    looks prety good dont like the yellow though

    Yep, I noticed that on a lot of textures in this thread with paint on it, the paint often looks like watercolors. It seems as if most of you just copy the color layer onto the structure layer which makes the structure look through too much.

    Just think that those surfaces are varnished with full opacity and underlying structures would only shine through with their bumps but not with colors or contrast, the only place where an underlying material is fully visible is where the color peels off.

    My take on it:

    Original:

    [Blocked Image: http://mapcore.org/halflife_jpg/stripes2.jpg]

    Enlarged & enhanced:

    [Blocked Image: http://www.spaceman.de/half-life/stripes2.jpg]

  • skdr
    • September 12, 2004 at 3:51 PM
    • #332

    Hey that looks cool Term

  • zaphod
    • September 12, 2004 at 5:38 PM
    • #333

    also I would not reccomend using the original texture at all in the new ones, I keep seeing some with the original scaled up and overlayed in the new one. Makes it look blurry still.

  • theclayman
    • September 12, 2004 at 6:56 PM
    • #334

    hello im clayman, new here at mapcore. i like the idea of remaking hl wad, so i made some textures:

    [Blocked Image: http://www.clayman.se/textures/-2tnnl_w13a_512.jpg]

    [Blocked Image: http://www.clayman.se/textures/-2silo2_p2b_512.jpg]

    [Blocked Image: http://www.clayman.se/textures/fifties_wall14u_512.jpg]

    [Blocked Image: http://www.clayman.se/textures/c1a0_wx_512.jpg]

    /clayman

  • theclayman
    • September 12, 2004 at 7:06 PM
    • #335

    im sorry but my ftp is wierd.. sometimes wont work, il fixx this...

    sorry...

    ------------------------------

    FTP WORKING FINE NOW...

  • InsaneSingingBlender
    • September 12, 2004 at 7:43 PM
    • #336

    http://imageshack.us/index3.php

  • OL
    • September 12, 2004 at 9:06 PM
    • #337

    yeah, thanks for tagging your textures so no one can use them, kinda defeats the purpose.

    look good though

  • D3adlode
    • September 12, 2004 at 9:09 PM
    • #338

    They look ok except for the first one, which needs a lot of work. The fifties wall looks odd with that pattern in the middle too. The last one's the best but it doesn't really resemble the original very well. Good efforts though, HL textures are pretty hard to recreate..

    I'll have a go at a sign tomorrow sometime.. promise.

  • Marcos
    • September 12, 2004 at 9:11 PM
    • #339

    Clayman i like your textures, solid work. However i have some chritics:

    1st texture looks great! But the 1 unit black line looks way out of place.

    2nd: nice rusty metal but the srews are too big

    3rd: keep in mind that HL found place in a research facility not in a mansion/house. The wall look alittle too house like,

    Same goes for texture 4. Seems like a concrete wall that belongs to a facility or factory

  • FrieChamp
    • September 12, 2004 at 10:09 PM
    • #340

    Welcome to MapCore Clayman! Nice textures, but I agree, the tag and the pic of the orginal texture is kinda out of place.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™