another case of the sharpies
also, it should be 4x bigger, not 2x bigger.
another case of the sharpies
also, it should be 4x bigger, not 2x bigger.
old
[Blocked Image: http://www.hydeph.info/old.jpg]
new
[Blocked Image: http://www.hydeph.info/new.jpg]
(this is a real hl texture too btw)
Much smoother hydeph
okay seriously dont post crap
congrats you remade a gradient!
jesus christ hydeph way to copy my joke EXACTLY
Original:
[Blocked Image: http://obscurelogic.com/wip/hi-res/c1a4_silo5_original.jpg]
Updated:
[Blocked Image: http://obscurelogic.com/wip/hi-res/c1a4_silo5.jpg]
Edit: red/orange might need to be turned down a bit
[Blocked Image: http://obscurelogic.com/wip/hi-res/c1a4_silo5_updated.jpg]
Sorry.. but did you do anything?
looks like you just enlarged and brightened
4x size lucid!!!!
looks nice though, but like you said the orange is too intense
yeah i know i suck...
dont flame ![]()
[Blocked Image: http://mapcore.org/halflife_jpg/c3a2sign36.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/c3a2sign36-skjalg.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/c3a2sign36-high-skjalg.jpg]
well at least it looks better than the other one ![]()
Quote from Skjalgyeah i know i suck...dont flame
[Blocked Image: http://mapcore.org/halflife_jpg/c3a2sign36.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/c3a2sign36-skjalg.jpg]
Looks good, except where it should look like the letters/numbers are worn, looks like the it's paint over top of them. Unlelss it's supposed to be that way, then rock on.
looks worn to me. only problem is jpg compression ![]()
here is my shitty one
[Blocked Image: http://mapcore.org/halflife_jpg/duct_wall01.jpg]
[Blocked Image: http://www.urban.pfmnf.com/jynx/duct_wall01.jpg]
tips?
Check some of them out ![]()
Quote from JynxDaddylooks worn to me. only problem is jpg compression
ah, shit.. the settings were wrong...
anyhow, heres a wall... it looks.. ugly ![]()
Its the truth, this is the ugliest wall ive ever made... tried using the original as a starter, and that didnt work very good... i think?
[Blocked Image: http://mapcore.org/halflife_jpg/fifties_wall06.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg]
its liek i went wild with the premade settings in photoshop ![]()
ooh, but its tileable? ![]()
[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg]
[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg]
meh.. still ugly
Clayman did this one a few mins ago,
comment!!
HL:
[Blocked Image: http://mapcore.org/halflife_jpg/+0lab1_cmpm3.jpg]
NEW:
[Blocked Image: http://tailgunner.leveldesign.nu/skit/+0lab1_cmpm3.jpg]
you guys need to rely more on photo sources for distressing your textures, and not use photoshop filters. The computer monitor is cool ![]()
Ok made one.
Shouldn't be that high tho, but the power of 2 forced me.
Worst comressed pics ever, I didn't save the PDF so I can't re-save, but it's a five minute job anyway.
Original
[Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1.jpg]
Mine, 512x512
[Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1b.jpg]
Mine 256x256
[Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1c.jpg]
the whole thing looks too sharp to me. Just becuase you want it too look sharp does not mean that every pixel has to be a radically different value than the pixel next to it. It looks pixelized even though it's high rez. Also, I think the stain would look better if it just darkened the texture beneath it, instead of being black.
Zaphod, that is because the compression fooked it up.
Those white and black pixels that are at many places weren't there, but I didn't save the psd.
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