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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • zaphod
    • September 4, 2004 at 11:09 PM
    • #81

    another case of the sharpies

    also, it should be 4x bigger, not 2x bigger.

  • hydeph
    • September 5, 2004 at 7:09 AM
    • #82

    old

    [Blocked Image: http://www.hydeph.info/old.jpg]

    new

    [Blocked Image: http://www.hydeph.info/new.jpg]

    (this is a real hl texture too btw)

  • JynxDaddy
    • September 5, 2004 at 7:15 AM
    • #83

    Much smoother hydeph

  • mikezilla
    • September 5, 2004 at 7:29 AM
    • #84

    okay seriously dont post crap

    congrats you remade a gradient!

  • OL
    • September 5, 2004 at 8:07 AM
    • #85

    jesus christ hydeph way to copy my joke EXACTLY

  • lucid
    • September 5, 2004 at 9:12 AM
    • #86

    Original:

    [Blocked Image: http://obscurelogic.com/wip/hi-res/c1a4_silo5_original.jpg]

    Updated:

    [Blocked Image: http://obscurelogic.com/wip/hi-res/c1a4_silo5.jpg]

    Edit: red/orange might need to be turned down a bit

    [Blocked Image: http://obscurelogic.com/wip/hi-res/c1a4_silo5_updated.jpg]

  • JynxDaddy
    • September 5, 2004 at 9:22 AM
    • #87

    Sorry.. but did you do anything?

    looks like you just enlarged and brightened

  • OL
    • September 5, 2004 at 9:22 AM
    • #88

    4x size lucid!!!!

    looks nice though, but like you said the orange is too intense

  • FrieChamp
    • September 5, 2004 at 10:07 AM
    • #89
    Quote from JynxDaddy

    Sorry.. but did you do anything?looks like you just enlarged and brightened

    Yea wtf

  • Skjalg
    • September 5, 2004 at 10:14 AM
    • #90

    yeah i know i suck...

    dont flame

    [Blocked Image: http://mapcore.org/halflife_jpg/c3a2sign36.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/c3a2sign36-skjalg.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/c3a2sign36-high-skjalg.jpg]

  • OL
    • September 5, 2004 at 10:21 AM
    • #91

    well at least it looks better than the other one

  • lucid
    • September 5, 2004 at 10:31 AM
    • #92
    Quote from Skjalg

    yeah i know i suck...dont flame

    [Blocked Image: http://mapcore.org/halflife_jpg/c3a2sign36.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/c3a2sign36-skjalg.jpg]

    Looks good, except where it should look like the letters/numbers are worn, looks like the it's paint over top of them. Unlelss it's supposed to be that way, then rock on.

  • JynxDaddy
    • September 5, 2004 at 11:01 AM
    • #93

    looks worn to me. only problem is jpg compression

    here is my shitty one

    [Blocked Image: http://mapcore.org/halflife_jpg/duct_wall01.jpg]

    [Blocked Image: http://www.urban.pfmnf.com/jynx/duct_wall01.jpg]

    tips?

  • st0lve
    • September 5, 2004 at 12:19 PM
    • #94

    http://%7boption%7d

    Check some of them out

  • Skjalg
    • September 5, 2004 at 12:31 PM
    • #95
    Quote from JynxDaddy

    looks worn to me. only problem is jpg compression

    ah, shit.. the settings were wrong...

    anyhow, heres a wall... it looks.. ugly

    Its the truth, this is the ugliest wall ive ever made... tried using the original as a starter, and that didnt work very good... i think?

    [Blocked Image: http://mapcore.org/halflife_jpg/fifties_wall06.jpg]-->[Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg]

    its liek i went wild with the premade settings in photoshop

    ooh, but its tileable?

    [Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg]

    [Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg][Blocked Image: http://www.iownjoo.com/freeimghost/Skjalg/fifties_wall06-skjalg.jpg]

    meh.. still ugly

  • Tailgunner
    • September 5, 2004 at 3:44 PM
    • #96

    Clayman did this one a few mins ago,

    comment!!

    HL:

    [Blocked Image: http://mapcore.org/halflife_jpg/+0lab1_cmpm3.jpg]

    NEW:

    [Blocked Image: http://tailgunner.leveldesign.nu/skit/+0lab1_cmpm3.jpg]

  • zaphod
    • September 5, 2004 at 6:23 PM
    • #97

    you guys need to rely more on photo sources for distressing your textures, and not use photoshop filters. The computer monitor is cool

  • Evert
    • September 5, 2004 at 7:09 PM
    • #98

    Ok made one.

    Shouldn't be that high tho, but the power of 2 forced me.

    Worst comressed pics ever, I didn't save the PDF so I can't re-save, but it's a five minute job anyway.

    Original

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1.jpg]

    Mine, 512x512

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1b.jpg]

    Mine 256x256

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/yas1c.jpg]

  • zaphod
    • September 5, 2004 at 9:53 PM
    • #99

    the whole thing looks too sharp to me. Just becuase you want it too look sharp does not mean that every pixel has to be a radically different value than the pixel next to it. It looks pixelized even though it's high rez. Also, I think the stain would look better if it just darkened the texture beneath it, instead of being black.

  • Evert
    • September 5, 2004 at 10:41 PM
    • #100

    Zaphod, that is because the compression fooked it up.

    Those white and black pixels that are at many places weren't there, but I didn't save the psd.

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