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[JUNE/JULY CONTEST] Badass weapons!!!

  • Minos
  • June 21, 2007 at 6:09 PM
  • Minos
    • June 21, 2007 at 6:09 PM
    • #1

    Ok it's time for a new low poly modeling contest and this time it's going to run for a longer period of time. The deadline is July 21st

    The title is pretty much self explanatory: Model anything that can be used to kill someone/something. May it be pistols, rocket launchers, laser guns, rocks or knives, anything is allowed. Be creative, invent your own weapons.

    The limitations are:

    - 300 tris

    - 128x128 max texture resolution (color, bump/normal, specular and transparency)

    The final entries should include:

    - A rendered scene

    - A screenshot of the model inside the modelling program

    - The texture sheets

    Have fun guys

  • Psy
    • June 21, 2007 at 6:42 PM
    • #2

    300 tris?

  • Minos
    • June 21, 2007 at 7:00 PM
    • #3

    I know 300 tris is more than enough, that way people can go wild with their entries.

  • Minos
    • June 21, 2007 at 7:10 PM
    • #4

    ... ok we'll go for 128x128 then.

  • ReFlex
    • June 21, 2007 at 7:42 PM
    • #5

    wee cool

  • SnipaMasta
    • June 21, 2007 at 9:32 PM
    • #6
    Quote from Minotauro

    I know 300 tris is more than enough, that way people can go wild with their entries.

    Yeah, really wild.

  • Minos
    • June 21, 2007 at 10:59 PM
    • #7

    ok I'm very rusty at modelling (haven't modelled in like 3 or 4 months) and put this generic weapon together just for the sake of it. I know the design pretty much sucks but it's not going to be my entry so... just to get warmed up

    (260 tris)

    [Blocked Image: http://i184.photobucket.com/albums/x141/radioclube/lowpoly_gun01.jpg]

    first attempt at texturing (256x256):

    [Blocked Image: http://i184.photobucket.com/albums/x141/radioclube/lowpoly_gun02.jpg]

    Are you guys sure 128x128 is good ? It looks horribly blurry... you can barely put any detail in it.

  • Zyn
    • June 21, 2007 at 11:40 PM
    • #8

    Ugh, 128x128 looks horrid for lowpoly.

  • ⌐■_■
    • June 22, 2007 at 12:24 AM
    • #9

    Allthough I barely moddle, I think 256*256 texres will deliver better candy.

  • leileilol
    • June 22, 2007 at 5:46 AM
    • #10

    are you kidding, 128x128 for 300 tri is enough for making badass guns, that's just a lame example

    I did plenty of cool weapons around 150 tri and a 128x128 like this

    [Blocked Image: http://mancubus.net/~cheapy/models/oqplusrl5.jpg]

    of course earlier and not for the compo, but gives you a better idea

  • Minos
    • June 24, 2007 at 6:55 AM
    • #11

    That weapon sucks leileilol

  • Warby
    • June 25, 2007 at 10:11 PM
    • #12

    [Blocked Image: http://image.bayimg.com/la/cj/aa/ab/b.jpg]

    213 tris

    3x128 defuse normal selfillu

  • hessi
    • June 25, 2007 at 10:24 PM
    • #13

    so this is a normalmapped triangle? can i see top/side/front views?

  • Warby
    • June 25, 2007 at 10:31 PM
    • #14

    of course you cant its a normal mapped triangle

  • Warby
    • June 26, 2007 at 3:18 PM
    • #15

    i am just messing with hessi ... it is 213 triangles its kinda like polygone cutout instead of alpha map and than a couple of carefully chose verts in the center that i moved out to allow for a little bit of fake perspective if the weapon was to be used with gun delay or something that it wouldn't be too obvious that it is basically a sprite

  • Steppenwolf
    • June 26, 2007 at 3:27 PM
    • #16

    thats a pretty clever technique

  • st0lve
    • June 26, 2007 at 10:18 PM
    • #17

    Im having problems coming up with a bad ass weapon

  • ReFlex
    • June 27, 2007 at 1:12 AM
    • #18

    WIP:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/models/lowpoly/wip1_lowpoly_gl.jpg]

  • Rick_D
    • June 27, 2007 at 9:52 AM
    • #19
    Quote from Steppenwolf

    thats a pretty clever technique

    indeed, but the kind of game that needs sprites for weapons is probably not going to support normal or bump maps, and will have a limit of 1 or 2 tris for the sprite itself.

    Looks nice, thinking outside the box but not applicable to most games I dunno if that was the point of the comp tho S:

  • st0lve
    • June 27, 2007 at 11:11 AM
    • #20

    That's badass reflex!

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