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[WIP] dod_hameau

  • happyernst
  • June 18, 2007 at 6:49 PM
  • happyernst
    • June 18, 2007 at 6:49 PM
    • #1

    Me and J69L are working on an dod_hameau remake for source,

    ( orginal map picture )

    the playtest yesterday was quit well!

    I like to show also pictures here on mapcore for more criticism.

    [Blocked Image: http://speicher.xn--thringer-rotte-hsb.de/ernst/pics/dod_hameau_playtest2_1.jpg]

    [Blocked Image: http://speicher.xn--thringer-rotte-hsb.de/ernst/pics/dod_hameau_playtest2_2.jpg]

    [Blocked Image: http://speicher.xn--thringer-rotte-hsb.de/ernst/pics/dod_hameau_playtest2_3.jpg]

    [Blocked Image: http://speicher.xn--thringer-rotte-hsb.de/ernst/pics/dod_hameau_playtest2_4.jpg]

    older screens:

    picture1

    picture2

    picture3

  • Psy
    • June 18, 2007 at 6:57 PM
    • #2

    Why is there only 4 flags?

  • Skjalg
    • June 18, 2007 at 7:41 PM
    • #3

    it looks decent, but the hl1 version had more of a "woah"-factor

  • Rick_D
    • June 18, 2007 at 8:32 PM
    • #4

    dod:s maps have become so insanely boring.

    they all look the same as far as textures, lighting, models, style everything.

    No offence to your abilities to create a good map, but it's just so ... boring?

  • FMPONE
    • June 18, 2007 at 8:42 PM
    • #5

    Well beyond any map criticism you need to take your screenshots at higher settings, there is no excuse to show off low quality screens. As for the map, it looks good but if you had put a little bit more time into the lighting and getting some more visually striking things in like fire and smoke and craters and chimney smoke - things that draw the eye you would probably not be getting as many complaints about the map looking generic or boring

  • JeanPaul
    • June 18, 2007 at 8:59 PM
    • #6

    It looks alright, it also looks like it is seriously lacking some z-axis fighting areas

  • SnipaMasta
    • June 19, 2007 at 10:12 PM
    • #7

    Don't you mean Y-axis?

  • Zyn
    • June 19, 2007 at 10:51 PM
    • #8
    Quote from SnipaMasta

    Don't you mean Y-axis?

    It depends on what system you're used to , like in Maya, default up/down axis is Y , in games it's usually Z (also applies to CNC-operated lathe\milling machines where Z is standard for up/down).

  • Minos
    • June 20, 2007 at 12:18 PM
    • #9

    You obviously have skills but the map looks too generic. I've seen thousands of maps that look exactly like yours.

  • RA7
    • June 23, 2007 at 4:09 PM
    • #10

    Sweet

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