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CS_Metroplex

  • m8nkey
  • June 16, 2007 at 3:46 AM
  • Punky
    • December 7, 2008 at 2:49 PM
    • #101

    The exterior looks great! interior shots look interesting, I'm curious about the result

  • Sentura
    • December 7, 2008 at 3:31 PM
    • #102

    m8nkey my man, things are definitely looking better now. all i'd say there's missing now is some dirt to cover the streets. it's a bit too clean still, and to me that's a spot down the uncanny valley of level design. i understand your problem though, because while other places have the option to include [barrels, crates] or other props, there is a restrictive number of items that would fit inside of this theme. if i had to suggest something other than a google on "financial district" or "downtown", i'd probably be construction work or repair or some unique buildings with unique decoration on their facade.

  • m8nkey
    • December 7, 2008 at 10:05 PM
    • #103

    Thanks Punky

    RA7: Glad you approve mate. I'm working on a LanmaniaX billboard and another, more obscure reference too (you'll know it when you see it )

    Thanks for the crits Sentura, you always raise very valid points. I'm trying to lean towards the opposite spectrum of the uncanny valley, highly stylised as apposed to realistic. I had considered a building under construction, surrounded by scaffolding so that might make an appearance. I'll be interested to here what you think after the next update.

  • RA7
    • December 8, 2008 at 1:57 AM
    • #104
    Quote from m8nkey

    RA7: Glad you approve mate. I'm working on a LanmaniaX billboard and another, more obscure reference too (you'll know it when you see it .

  • aaron_da_killa
    • December 8, 2008 at 4:32 AM
    • #105

    Whoa, you have a really awesome map on your hands m8nkey.

    One thing I really think it needs is more signage. More street name signs, more road signs (the green ones), more warning signs, more subtle sings and perhaps more advertising!

    And I agree with you, those trees do a decent job but it could be better, I don't think those trees add as much to the map as they could.

    I didn't notice any grates and drains in the screenshots, perhaps that might be a nice addition .

  • m8nkey
    • March 27, 2009 at 11:39 PM
    • #106

    first post updated

  • Grinwhrl
    • March 27, 2009 at 11:50 PM
    • #107

    Nice stuff. You should add more signs, wires, etc

  • RA7
    • March 28, 2009 at 3:12 AM
    • #108

  • m8nkey
    • April 1, 2009 at 9:55 AM
    • #109

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/RA7.jpg]

    Still making steady progress working on props and overlays. Chucked some ingame video on my site:

    http://%7boption%7d

  • Sentura
    • April 1, 2009 at 11:43 AM
    • #110

    you've come a long way. i think you've exploited the outside geometry to its maximum extent, so for me it would be all about props placement and general decoration. i'm not sure how you're going to make the building facades more appealing, but consider statues or the like, as well as banners hanging down. i still get the overall feeling of emptiness when i look at those shots. use more trash on streets and sidewalks, get some dumpsters in some alleys. also, when using spraypaint overlays, never use just one. make a few so it seems there have been different gangs trying to "tag" their territory. it adds to the immersion.

    the overall props and decorations also extends to the inside (where i do think you could make architectural changes that would improve the overall feeling of the map).

  • RA7
    • April 10, 2009 at 5:00 PM
    • #111
    Quote from m8nkey

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/RA7.jpg]Still making steady progress working on props and overlays. Chucked some ingame video on my site:

    http://%7boption%7d

    YAAYYY!!! :megaman: :megaman: :megaman: :megaman: :megaman:

  • Xanthi
    • April 12, 2009 at 1:26 PM
    • #112

    haha nice

  • zaphod
    • April 16, 2009 at 1:14 AM
    • #113

    no, no, no. Zaphod = God

  • m8nkey
    • April 16, 2009 at 1:28 AM
    • #114
    Quote from zaphod

    no, no, no. Zaphod = God

    I'd be happy to add some Zero Gear billboards or cardboard cutouts for the cinema. If you could provide me with some that would be even better.

    I'd really appreciate some assistance from experienced prop modelers or texture artists if anyone wants to contribute to Metroplex. Send me an email or PM with examples of your work if you're interested. Here's a list of what I'm working on and all the assets I still require:

    Outside

    16 x vehicle model textures

    Posters and graffiti

    3d sign - LanmaniaX

    3d sign – Hotel

    3d sign – Cinema

    Bus model

    Trees and vegetation

    Soundscape

    Inside

    Brass bins

    Building signage (Exit etc)

    Door models

    Cinema Foyer

    3d cardboard movie cutouts

    Candyboxes

    Cash register

    Soda machine

    Soundscape

    Cinema

    Cinema seats

    Curtains

    Screen animation

    Speakers

    Projector Room

    Animated, destructable reel2reel projector

    Movie reels

    Arcade

    Arcade machine models

    Arcade machine skins and screen animations

    Hanging billiard light

    Jukebox (duke3dbox)

    Pool table model

    Male Toilet

    Cubicals

    Sink and foggy mirror

    Toilet model

  • Em'
    • September 8, 2009 at 7:59 PM
    • #115

    Eh guy, i'm french and i think i can help you.

    I need to grow up my skills and portfolio, so, i'm ready to make 2/3 props models right now and if you're satisfied, maybe some others.

    PM me, i don't use MSN.

    Or use this forum : i just need reference pictures, dimensions and .dxf objects.

  • m8nkey
    • October 26, 2009 at 12:19 PM
    • #116

    First post updated. Thanks to Em' for his ongoing model contributions.

  • JeanPaul
    • October 26, 2009 at 11:16 PM
    • #117

    Those are like 25 foot pool tables

  • Pampers
    • October 26, 2009 at 11:28 PM
    • #118

    buildings could use trims with different textures to break up the monotomy and bland look, things are starting to look better though!

  • m8nkey
    • October 27, 2009 at 6:46 AM
    • #119

    Thanks Pampers, I'll consider adding trims.

    Quote from JeanPaul

    Those are like 25 foot pool tables

    I think the pooltable dimensions look reasonable when compared to hostages.

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/pooltable.jpg]

  • Em'
    • October 27, 2009 at 9:09 AM
    • #120

    When i made this model, I use the real world scale dimension.

    But I in accord with Jean-Paul, they (the pooltables) aren't very realistic !

    I think M8nkey that you extend to much the scale of the model. But it's my opinion !

    And I don't know if you even play pooltable, but It's not so large !

    So yes it's like an arcade game, but I think you need to rescale or just put the forst version of the model. Maybe show us the result with the comparison to the hostages ? (?)

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