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CS_Metroplex

  • m8nkey
  • June 16, 2007 at 3:46 AM
  • e-freak
    • November 27, 2007 at 5:18 PM
    • #21

    looking alot better now! could make up a cool Sin Ep SP Mod

  • Furyo
    • November 27, 2007 at 5:27 PM
    • #22

    Now you're talking

  • ⌐■_■
    • November 27, 2007 at 5:35 PM
    • #23

    nice!

    but ehh.. whats that electricitypole doing there?

  • static07
    • November 27, 2007 at 5:47 PM
    • #24
    Quote from killertomato

    nice!but ehh.. whats that electricitypole doing there?

    it's a telepholone pole, for backwards compatibility

  • RA7
    • November 27, 2007 at 5:59 PM
    • #25

    It still ooks a bit too clean for city themed map.

  • Gorion
    • November 27, 2007 at 6:11 PM
    • #26
    Quote from killertomato

    nice!but ehh.. whats that electricitypole doing there?

    not all country's have their electric wiring under the ground..

  • ⌐■_■
    • November 27, 2007 at 7:01 PM
    • #27

    okay.. but i still think it looks kinda off, between all those shiny buildings

    looks good though!

  • D3ads
    • November 27, 2007 at 7:18 PM
    • #28

    He's right, I've never seen a telephone pole in a built up area like this, it looks out of place.

    Looking much better though, now you need to dirty it up a bit

  • Nexus
    • November 27, 2007 at 7:57 PM
    • #29

    perhaps replace the telephone pole with a small tree, bush or something?

  • Algor
    • November 27, 2007 at 9:51 PM
    • #30

    the telephone pole is fine, it's just so barren that it stands out and looks out of place. could also be because it is wood, if it were concrete or steel it wouldn't be so bad. maybe if there were more poles or other connections were made with the buildings it might work well.

    downtown seattle has hundreds of those wires going around. i almost couldn't image it without them.

  • Meotwister
    • November 27, 2007 at 10:40 PM
    • #31

    yeah the fact that it's wooden is weird and the placement seems a little arbitrary. Concrete one would work or metal... just looks like one you'd see on a road trip on some two lane road.

    maps coming along great though.

    I'd go see that movie.

  • Quakis
    • November 28, 2007 at 12:05 AM
    • #32

    Out of all the non-Build engine remakes of Duke3D's Hollywood Holocaust, that has got to be the best adaption of it on Source I have seen thus far, even if it may be only based on it this time round. I like how you're going about this and also adding more structure into all the buildings (unlike other remakes I've seen) Some good stuff there, I love it already - keep it up.

  • Deh0lise
    • November 28, 2007 at 12:17 AM
    • #33

    Map is looking awesome but as people said the pole is too dirty for that clean city.

  • m8nkey
    • November 28, 2007 at 12:58 AM
    • #34

    Killertomato: I live in Sydney and there's wooden telegraph poles all through the city (more than likely due to poor town planning). I also love wires and want some running around the map. If people feel they look out of place I'll get rid of 'em though. Purhaps I'll make a cement pole if there isn't one already.

    RA7: The street is still very empty, I haven't added a single decal. There will be dirt and rubish although I'm staying clear of dilapidated and damaged architecture.

    Instead of making parody adds for billboards, posters, etc I'm going to contact some mods and ask if they'd mind me placing adds for them in my map.

  • m8nkey
    • December 12, 2007 at 9:58 PM
    • #35

    I've made negligable progress on the map since the last screenshot. The telegraph poles are gone and I've added a bit more street level detail in that area, building entrances etc.

    I'm still strugling with the outdoor area though. I tried to introduce some brick buildings for some variety but they looked out of place. I'm happy with the concrete look but don't want it to get monotonous.

    As it's a business district I'd like to have some shopfronts but I'm lacking ideas and not sure how to implement them.

    Here's a shot of an attempt I had at making a shopping mall. At the moment I'm not going to use it but thought I'd see if you guys thought it was salvagable.

    First shot is what I originally invisaged. Second is blank for any suggestions.

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/wip.jpg]

    http://%7Boption%7D[Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/d3d0010021-1.jpg]

  • skdr
    • December 12, 2007 at 10:11 PM
    • #36

    I really like the top part! That base texture doesn't fit at all.

    Keep going!

  • m8nkey
    • January 5, 2008 at 8:45 PM
    • #37

    I had some time (not as much as I would have liked) over christmas to make some more textures and refine the outdoor area, adding a bit of ground level detail. Wesley told me the assault road texture looks like shit and after initially defending it, I'd have to aggree with him so here's a WIP of a new road texture I made.

    I also caught up with an old friend who knows a thing or two about level design and he suggested some awesome ideas for storefronts which I was really struggling with. I still need to make more textures before further refining the brushwork and getting into the serious detailing using props and overlays. Slapped a few around just for effect.

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/wip0002.jpg]

  • Thrik
    • January 5, 2008 at 10:08 PM
    • #38

    Nice curve.

  • Meotwister
    • January 6, 2008 at 1:02 PM
    • #39

    that curve makes me forget all my worldly problems.

  • Sindwiller
    • January 6, 2008 at 8:05 PM
    • #40

    I like curves. If you know what I mean.

    /me pets the streets

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