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First picture off Half-Life:Source

  • MrH2o
  • August 27, 2004 at 10:40 AM
  • MrH2o
    • August 27, 2004 at 10:40 AM
    • #1

    [Blocked Image: http://www.hl2fallout.com/screenshots/albums/album01/HL1Source_Ithy.jpg]

    yumm yumm, makes me wanna play HL 1 again even more

    and rember

    Quote

    HL:S is not a major graphical upgrade like CS:Source. The textures, geometry and maps are largely untouched. On the other hand, the conversion benefits from Source's shadows, physics and reflections.

  • Mazy
    • August 27, 2004 at 11:06 AM
    • #2

    thats pretty damn pwn

    just a shame there isnt that much water in hl1 :G~

  • JynxDaddy
    • August 27, 2004 at 11:17 AM
    • #3

    gee they could atleast redo the models...

  • OL
    • August 27, 2004 at 11:25 AM
    • #4

    it should automatically put a sharpen filter on the textures. also it should use a greyscale version of them as a bumpmap.

    that couldnt be too hard

  • insta
    • August 27, 2004 at 11:37 AM
    • #5

    Awesome

    Also, HL2 pre-loading started tonight or today or something like that, so hopefully its really close to being released.

  • Skjalg
    • August 27, 2004 at 12:46 PM
    • #6

    uh... was it just me, or was that very ugly?

  • GrayFox
    • August 27, 2004 at 1:47 PM
    • #7
    Quote from Skjalg

    uh... was it just me, or was that very ugly?

    It's just you and those who didn't read the quote underneath the picture.

  • kleinluka
    • August 27, 2004 at 1:55 PM
    • #8

    [Blocked Image: http://img37.exs.cx/img37/386/leet2.jpg]

  • madcow
    • August 27, 2004 at 2:01 PM
    • #9

    that looks like a photoshopped screeny from hl1

  • st0lve
    • August 27, 2004 at 2:17 PM
    • #10
    Quote from madcow

    that looks like a photoshopped screeny from hl1

    wørd.

  • DD
    • August 27, 2004 at 2:20 PM
    • #11
    Quote from JynxDaddy

    gee they could atleast redo the models...

    No. Unless you want to wait another year for hl2. Your opinion is wrong, sorry.

  • st0lve
    • August 27, 2004 at 3:39 PM
    • #12

    why do the gamecompanys take so damn long to make 1 player model? Some amatures can make them 10 times faster, and with the same quality...

  • Taylor
    • August 27, 2004 at 6:52 PM
    • #13

    'twas nice of them to power up the lights a few times.

  • Skjalg
    • August 27, 2004 at 11:48 PM
    • #14
    Quote from GrayFox

    It's just you and those who didn't read the quote underneath the picture.

    Actually, I did read the quote.. but as I recall, the quote didnt change any of the pixels in that image so it looked better... or something like that...

    Its still ugly, some quote saying that its "not a major graphical upgrade" doesnt make the image look better...

    infact, that kind of detailed water looks so out-of-place that its so creepingly ugly...

    get my drift?

  • OL
    • August 27, 2004 at 11:50 PM
    • #15

    its out of place

  • Izuno
    • August 28, 2004 at 12:23 AM
    • #16

    it's just one screenshot, so let's not get all worked up over it.

    i am actually interested to see how HL ports to source. i think it would help illustrate just how different (or not!) the engines are by seeing old engine maps in the new technology.

  • JynxDaddy
    • August 28, 2004 at 2:55 AM
    • #17
    Quote from DD

    No. Unless you want to wait another year for hl2. Your opinion is wrong, sorry.

    fuck... stupid stupid Im not even gonna bother explaining this to you

  • OL
    • August 28, 2004 at 3:38 AM
    • #18

    looking at the origional version, everything looks at least a little better.

    [Blocked Image: http://www.planethalflife.com/images/screensnew/valve_20040827_2.jpg]

    vs

    [Blocked Image: http://www.planethalflife.com/images/screensnew/valve_20040827_1.jpg]

  • st0lve
    • August 28, 2004 at 12:46 PM
    • #19

    I kinda think the HL version looks the best D:

  • -Stratesiz-
    • August 28, 2004 at 1:41 PM
    • #20

    If HL2 has the majority of the HL1 enemies, I would assume HL source to have the remaining models remodeled as well.

    If not, it would at least be using the high definition models from Blue Shift.

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