Note : This map is not really intended to be beautiful, it was already so hard to make the temple react in a realistic way that I was not going to waste another month on the visual side of the map.
If you don't understand the point of the map, then try my others physmaps phys_house and/or phys_drydock.
[Blocked Image: http://img503.imageshack.us/img503/2828/phystemple1cl5.th.jpg] [Blocked Image: http://img524.imageshack.us/img524/3492/phystemple2ur4.th.jpg] [Blocked Image: http://img519.imageshack.us/img519/8266/phystemple3fb2.th.jpg]
This is a small map for less than 6-8 players that totally overloads the physics engine (havok) of the source engine. This map is composed of two greek temples completely ruled by the physics engine of the game. When you destroy it a bit, it collapses violently, killing everyone inside or around. The walls are collapsing, the roof falls in the temple, the columns are balancing and finally, everything collapses in a great and noisy crash.
Don't ask me why it's funny.. every destruction is unique and it allows you to organize some little contests. The longest destruction before it collaspes, the last man standing inside while the temple falls, etc. There's also 8 scripted animations that will help you destroy the temples in a quick and fun maner (such as the black hole or the disco ufo invasion).
This map can be played on Half-Life 2, Half-Life 2: Deathmatch and the Garry's Mod 9 and 10, but I strongly suggest you to play it on Half-Life 2: Deathmatch or Garry's Mod 10 (the Garry's Mod 9 seems to have some problems with some scripted animations). This map can be a great fun in multiplayer, but you'll need to have a really great computer to run it smoothly.. because the temples are really expensive in physics and the game engine and the network can be kinda overloaded.
There's also a button to reset the map and start the destruction over and over again without ever reloading the map and another button to delay the launch of the scripted animations by 1 to 10 sec. ENJOY !
Download links :