Don't use such a low lightmap scale on a WIP!
It's pointless when your still developing the scene and trying out new things.
Don't use such a low lightmap scale on a WIP!
It's pointless when your still developing the scene and trying out new things.
Yeah well, at this point i decided to test those lower lightmap scales, i think i'm getting kinda close of the final version.. or not. Anyway, i believe this was my mistake, looks like it's going a lot faster now. For some reason i didn't turn several objects into func_detail, i had just grouped them so i thought they were func_detailed, stupid me.
Update. Changed lightmap scale on the ground to 4 and fixed bunch of stuff. Compile took like 45min or so. Still to add cubemaps, which i've never done before either.
[Blocked Image: http://swifty.hl2central.net/sadr_city_02.jpg]
[Blocked Image: http://swifty.hl2central.net/sadr_city_03.jpg]
the fog makes it look really bad... add dustmotes instead
It's coming along nicely.
Reminds me of Karkand from BF2. ![]()
Quote from PsychoReminds me of Karkand from BF2.
Yeah, someone mentioned on irc that it looks just like some map from BF2, and it even has a bus in it kinda same way. Oh well.. ![]()
karkand karkand.. is that the generic middle eastern map or the generic middle eastern map - i get them confused all the time
Where are all the dead Amerikans? No dead Amerikans, no Iraq scene.
^ Agreed. AND WHERE THE HELL ARE THE WMDS!?!
Oh...wait a minute. ![]()
Quote from MrBaracudaWhere are all the dead Amerikans? No dead Amerikans, no Iraq scene.
Actually, there's one dead body at the stairs, can't be seen from the shots tho! ![]()
I'll post the final shots later tonight or tomorrow, they have bugs in them and i was too lazy to add proper cubemaps, which is lame. I'm just too tired to add anything to it at this point. I also edited the shots a bit with with photoshop, gave them some contrast, which is imo acceptable since this isn't a map, just a scenery for few screenshots and blablablablah..
blabla, bla..
..bleh
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