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Future Contest suggestions

  • von*ferret
  • May 10, 2007 at 9:22 PM
  • Evert
    • May 12, 2007 at 11:56 PM
    • #61

    Yes!

    Puzzles ftw, more singleplayer and level design that isn't only gfx is cool.

  • Dodger
    • May 13, 2007 at 12:10 AM
    • #62

    can't we just take and make the best training course map?

    like in opposing force, boot camp..

    but on one level..

  • Rick_D
    • May 13, 2007 at 12:19 AM
    • #63

    i like the labyrinth idea tbh

  • mabufo
    • May 13, 2007 at 12:40 AM
    • #64

    What about a physics puzzle? The word on the street is that the source engine does physics moderately well.

  • Rick_D
    • May 13, 2007 at 1:07 AM
    • #65

    orly

  • mabufo
    • May 13, 2007 at 1:34 AM
    • #66

    I meant only a physics puzzle... but that could get boring quickly. I say we go with with the 'design the coolest puzzle idea' ... and then limit it to a certain size.

  • Bic-B@ll
    • May 13, 2007 at 10:03 AM
    • #67

    ive been too lazy to read through the thread but what about a tfc map?

  • Buddy
    • May 13, 2007 at 10:58 AM
    • #68

    Small singleplayer map with cool physics puzzles.

  • insta
    • May 13, 2007 at 11:13 AM
    • #69

    Puzzles are a great idea, since it won't require anybody to make a full-fledged map and can concentrate on cooking up some cool stuff.

  • MrBaracuda
    • May 13, 2007 at 11:42 AM
    • #70

    What about the height of ~3000 and a width of ~1500

  • Buddy
    • May 13, 2007 at 11:52 AM
    • #71

    But could the map still have normal sp gameplay along the shitload of puzzles?

  • insta
    • May 13, 2007 at 11:58 AM
    • #72
    Quote from buddy the designer

    But could the map still have normal sp gameplay along the shitload of puzzles?

    Sure why not, but the only requirement for entering would be that the map contains atleast one wacky puzzle.

  • Dodger
    • May 13, 2007 at 12:06 PM
    • #73

    Yo buddy and I had this discussion about how to do if we make this singleplayer map and using the puzzles.

    Let me give you one big important question: what about if we work in teams? HUH? I mean it's so timesaving and all...

    think about this.. we can allways team up

  • Sentura
    • May 13, 2007 at 2:44 PM
    • #74

    How about... A MAZE

    Make a singleplayer map in a limited space where you are not allowed to use monsters and have to try the player on puzzles

  • merkaba
    • May 13, 2007 at 8:10 PM
    • #75

    I had an idea for a contest a while ago, but decided it might be a bit too weird.

    The idea was to make a labyrinth. That is, the old classic 'on a rail' labyrinth with one path and a destination (it is a common misconception that a labyrinth is basically a maze. This is not true; a proper labyrinth has just one path). The creative freedom would come about through the optional use of custom art assets, and the ambience/setting you wish your labyrinth to reside in. EG you could make it try and heighten the player's sense of fear as they approach the centre, increase a players awareness of an issue or science progressively, make the player enter some lucid 'otherworldly' state of mind...whatever. The basic principle is that you walk a straight path and the act of walking this path results in some mental response or another, be it intelligent, psychological, psychedelic, emotional, etc. It should also peak at the centre as well, or else offer something different and conclusive. Obviously the classic conclusion to a labyrinth is to have a minotaur there!

    Told you it was weird.

  • insta
    • May 13, 2007 at 8:37 PM
    • #76

    That sounds like an excellent idea merkaba. When do we do a poll for all these ideas?

  • Zyn
    • May 13, 2007 at 8:45 PM
    • #77

    HalfQuake anyone?

  • Sentura
    • May 13, 2007 at 8:49 PM
    • #78
    Quote from merkaba

    Iit is a common misconception that a labyrinth is basically a maze. This is not true; a proper labyrinth has just one path

    http://dictionary.reference.com/browse/labyrinth

  • merkaba
    • May 13, 2007 at 8:51 PM
    • #79

    HalfQuake kicked serious arse (only played HQ Amen though).

    BTW I didn't realise someone had already suggested a labyrinth idea! Although my suggestion has no real place for puzzles as it is a straight line thing; unless on the path you are given many clues about how to solve a puzzle at the centre!

    Or there could be a set of progressive puzzles to complete as you walk the labyrinth; I don't think puzzles should be a requirement though - it's just another idea.

  • merkaba
    • May 13, 2007 at 8:55 PM
    • #80
    Quote from Sentura

    http://dictionary.reference.com/browse/labyrinth

    You see how common a misconception it is, then? :roll:

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