Yes!
Puzzles ftw, more singleplayer and level design that isn't only gfx is cool.
Yes!
Puzzles ftw, more singleplayer and level design that isn't only gfx is cool.
can't we just take and make the best training course map?
like in opposing force, boot camp..
but on one level..
i like the labyrinth idea tbh
What about a physics puzzle? The word on the street is that the source engine does physics moderately well.
I meant only a physics puzzle... but that could get boring quickly. I say we go with with the 'design the coolest puzzle idea' ... and then limit it to a certain size.
ive been too lazy to read through the thread but what about a tfc map?
Small singleplayer map with cool physics puzzles. ![]()
Puzzles are a great idea, since it won't require anybody to make a full-fledged map and can concentrate on cooking up some cool stuff.
What about the height of ~3000 and a width of ~1500 ![]()
But could the map still have normal sp gameplay along the shitload of puzzles?
Quote from buddy the designerBut could the map still have normal sp gameplay along the shitload of puzzles?
Sure why not, but the only requirement for entering would be that the map contains atleast one wacky puzzle.
Yo buddy and I had this discussion about how to do if we make this singleplayer map and using the puzzles.
Let me give you one big important question: what about if we work in teams? HUH? I mean it's so timesaving and all...
think about this.. we can allways team up
How about... A MAZE
Make a singleplayer map in a limited space where you are not allowed to use monsters and have to try the player on puzzles
I had an idea for a contest a while ago, but decided it might be a bit too weird.
The idea was to make a labyrinth. That is, the old classic 'on a rail' labyrinth with one path and a destination (it is a common misconception that a labyrinth is basically a maze. This is not true; a proper labyrinth has just one path). The creative freedom would come about through the optional use of custom art assets, and the ambience/setting you wish your labyrinth to reside in. EG you could make it try and heighten the player's sense of fear as they approach the centre, increase a players awareness of an issue or science progressively, make the player enter some lucid 'otherworldly' state of mind...whatever. The basic principle is that you walk a straight path and the act of walking this path results in some mental response or another, be it intelligent, psychological, psychedelic, emotional, etc. It should also peak at the centre as well, or else offer something different and conclusive. Obviously the classic conclusion to a labyrinth is to have a minotaur there!
Told you it was weird.
That sounds like an excellent idea merkaba. When do we do a poll for all these ideas? ![]()
HalfQuake anyone? ![]()
Quote from merkabaIit is a common misconception that a labyrinth is basically a maze. This is not true; a proper labyrinth has just one path
HalfQuake kicked serious arse (only played HQ Amen though).
BTW I didn't realise someone had already suggested a labyrinth idea! Although my suggestion has no real place for puzzles as it is a straight line thing; unless on the path you are given many clues about how to solve a puzzle at the centre!
Or there could be a set of progressive puzzles to complete as you walk the labyrinth; I don't think puzzles should be a requirement though - it's just another idea.
Quote from Sentura
You see how common a misconception it is, then? :roll:
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