I tried but I can’t get vbsp to make a bsp file of the dxf?
Or.. my friend has… or so I’ve heard.. kinda…
Lol, first post and I kick it off with something controversial. ![]()
I tried but I can’t get vbsp to make a bsp file of the dxf?
Or.. my friend has… or so I’ve heard.. kinda…
Lol, first post and I kick it off with something controversial. ![]()
hihi
I didn't make a map but someone i know made one, its mostly dm. i like, dont have the, erm, beta, so i cant play but if you want his name on irc ill give it to you.
seeing as how none of the multiplayer stuff works dm is pointless
HL2's out?! OMG WTF KTHNK!
hl2 = old
mp2 \m/
mp2 *pets* totally keeping me held over for something better :>
MAC N KID SI WINNARZ!!!~
just finished it an omg D:~ GAME OF THE YR I SWEAR
i've been too busy to finish it, so i plan to finish it tonight or tomorrow.
Just drove out and bought my copy a few hours ago, just getting into it now .. omfg.
I've made more hl2 maps than I can count
HAHAHA you don't count Zaphod
because you have LEGAL ways of doing so.
POST SOME HL2 MAPS ZAPHOD!!!!! hehe jk
I hate you zapy, blow up and die MMmmmmk?
I contemplated making some base stuff in hammer to export out, but now there is no point, might as well churn out some hl maps while I wait.
*sigh*
most valuable thing you could learn for hl2 mapping is max/maya
its not like ut2k3 where everything gay static mesh's is it
coz that really sucked
Quotemost valuable thing you could learn for hl2 mapping is max/maya
Which objects have to be modeled and which in the editor?
in the most efficient and fine tuned hl2 map, anything that dosent act as a vis blocker would be a model. However, you can imagine that would be hard to accomplish. Pretty much any scenery objects, and many structural details are models. World brush polies are 10 times more expensive than a model poly.
Well this sounds like UT2k3 to me.
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